Garry's Mod
Half-Life 2 Campaign
84件中 11-20 を表示
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更新: 2018年11月24日 @ 8時02分

Release 74
  • Fixed spawnpoints killing players that are "blocking" it.

更新: 2018年11月16日 @ 22時50分

Release 73
  • The gamemode will not attempt to spawn on info_player_start entities when there's none set.
  • The gamemode no longer returns to d1_trainstation_01 when NEXT_MAP isn't set.

更新: 2018年11月12日 @ 22時01分

Release 72
  • Added the old HL2 weapon sway (you can turn this off).
  • Removed "Extras" but incorporated some into the gamemode itself.
  • Thirdperson is way more better.
  • Minor changes/tweaks.

更新: 2018年9月25日 @ 22時42分

Release 71
  • Integrated custom playermodels.
  • Small tweaks.

更新: 2018年6月30日 @ 10時43分

Release 70
  • Fixed the Ground Turrets in d3_c17_10b not dying properly.
  • Skip d3_c17_09 due to a crash.

更新: 2018年6月30日 @ 10時13分

Release 69
  • Release 69 on Steam Workshop huehue.
  • Fixed the citadel maps leaving combines without weapons.
  • Improved players_respawn.lua.

更新: 2018年4月14日 @ 1時20分

Release 68
  • Cleaned up all of the code.
  • Added the hl2c_server_lag_compensation convar.
  • Improved the NPC lag compensation system.

更新: 2018年3月17日 @ 10時17分

Release 67
  • Added the hl2c_server_dynamic_skill_level convar.
  • Made slight changes to some other things.

更新: 2018年3月14日 @ 3時09分

Release 66
  • Fixed the crowbar damage being 0.
  • Crowbar damage is now affected by skill level.
  • Adjusted dynamic skill leveling.
  • Added the hl2c_server_checkpoint_respawn convar.
  • Added checkpoint respawning.

更新: 2018年1月25日 @ 2時11分

Release 65
  • Gamemode no longer forces hud_draw_fixed_reticle to 1.
  • Passenger seats now allow weapons to be fired.
  • NPCs are now lag compensated.
  • Improved map support.
  • Added player names for navigation (replaces halos).
  • Added a hl2c_server_ammo_limit convar.
  • Added a hl2c_update_ammo_tables concommand.
  • Removed the halo draw library.
  • Removed the hl2c_cl_drawhalos convar.