Arma 3
ITN - Illuminate The Night
19개 중 11~19개 표시 중
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업데이트: 2022년 12월 10일 오후 10시 52분

0.0.0.7
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* Hopefully fixed the issue with USP uniforms, please let me know if you continue to have issues with lasers not working or lights pointing due north while using USP uniforms.
* Corrected the laser offset for the Perst3G (Top) laser devices from RHS AFRF.
* Changed the activation for the auto-on mode from keybind to Interface. Once a mode is selected in the Addon Options menu, using the FIRE button in the Graphic Interface will toggle the feature, rather than directly toggle the device.

업데이트: 2022년 11월 25일 오후 5시 57분

0.0.0.6
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* Fixed the button locations in the DBAL-PL's interface.
* Added support for NIArm's rifle-versions of their lasers and lights, as well as added a green visible laser variant of the DBAL-PL for rifles.
* The interface for generic (non-supported) devices is now functional, though feature incomplete.
* Added a system to automatically toggle light/laser devices on or off, depending on how the player's weapon is currently held (up vs. down, aiming down sights, or using GGE's canting).
* Added an option for selecting which mode the auto-activation feature should use. This will eventually be integrated into the device interfaces; the settings menu option is a temporary measure.

업데이트: 2022년 10월 2일 오전 1시 19분

0.0.0.5
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* Found the tube of Loctite, so device knobs should no longer fall off. (Perst3/2DP is known exception)
* Updated offset storage methods and added offsets for several niche weapon classes that had been missed.
* Reduced the size of the device GUI by ~20%.
* Added illuminator focus and diffusor buttons to the relevant device GUIs.
* Made sure the DBAL-PL's IR illuminator was actually IR.

업데이트: 2022년 8월 21일 오전 12시 35분

0.0.0.4
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* Reinforced client authority over device states, hopefully ensuring that all users will see the same outputs from devices.
* Reinforced device knobs, so they shouldn't randomly fall off (and stop devices from working entirely).
* Added a debugging reset keybind, which will reset device states in the event that they break (must have debug mode turned ON in the addon options menu).
* Began the individualizing of devices.
* Added the ability to change the beam divergence for applicable IR illuminators between 10*, 5*, and 1*. Narrower beams will illuminate farther, brighter.
* Added the ability to apply a diffusor to applicable IR illuminators, turning them into a short-ranged IR flood light.
* Changed device activation keybind into a single key, shifting the various modes into a setting in the addon options menu.
* Created default keybinds.

업데이트: 2022년 8월 7일 오후 2시 47분

0.0.0.3 (Didn't update build #, oh well...)
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* Added overlays to the device interfaces which highlight control. This overlay can be turned on or off via the Addon Options menu.

업데이트: 2022년 8월 3일 오후 3시 45분

0.0.0.3
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* Made the script for detecting memory point offsets more robust.
* Wrote in weapon and device offsets into CfgITNCompat to cut down on script wait for known devices.
* Swapping to binoculars or putting away all weapons will now properly turn off device effects, and should no longer break the ability to use devices after swapping back to a weapon.

업데이트: 2022년 7월 28일 오후 10시 26분

0.0.0.2
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* Added graphic user interfaces for compatible devices. All available device modes can be accessed from this interface via clickable buttons.
* Added customizable keybind to open interface. This key is hold only.
* Added compatibility for RHS AFRF, RHS USAF, and NIArms laser and flashlight devices.
* Added green laser versions of the Perst-3 from RHS AFRF.

업데이트: 2022년 7월 22일 오후 5시 26분

0.0.0.1
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* All RHS lasers should be supported now
* Being in Currator/Zeus menu will block device controls from functioning
* Device controls are sensitive to whether player is RC'ing a unit via Zeus
* Added Zeus module to toggle AI unit laser devices on/off. Unit must be a person, alive, and equipped with a laser device. Currently defaults to the first IR mode of the device. Future implementation will include a means for selecting the device's mode.
* Added setting menu to calibrate the distance at which ITN will continue to draw lasers and light sources for units from
* Some back-end cleanup to hopefully reduce the per-frame load of the mod's scripts

업데이트: 2022년 7월 13일 오전 1시 48분

Initial upload of test branch.
Lasers (vis and IR), IR laser illuminators, and flashlights (vis and IR) are functioning
accessories that are fully featured include: base game laser, (RHS) PEQ-15 (all variants and combinations).