Ravenfield
Universal Firing Range
Mostrando 1-9 de 9 aportaciones
Actualización: 17 SEP 2024 a las 14:11

Update V 1_5:
-Increased size of vehicle range end target boards, allowing all types of grounded planes to hit them while on the runway.
-Doubled number of target boards in the medium-range rifle range on the 100, 150, and 200m marks

Actualización: 7 MAY 2024 a las 12:36

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Actualización: 7 MAY 2024 a las 12:18

Updated the Target board silhouettes. Previously, they were somewhat taller than the soldier model, and did not accurately display its proportions. Now, they shoud fit a little bit better.

The damage reference board has also been updated to show the accurate values of 400%, 100%, 95%, 80-60% going down the legs, and 40% for feet. The old values were long outdated.

Also tweaked the air range, shortening the excessively large target boards and added some parallel Archi houses with soldier targets inside. It should now be easier to judge the effectiveness of gunruns against practical targets.

Actualización: 27 ENE 2024 a las 9:49

fixed misplaced flag

Actualización: 26 ENE 2024 a las 16:00

Added a killhouse test environment full of dummy targets in close quarters, useful for testing reflexes in indoor combat settings and for acessing the effectiveness and accuraccy of close range weapons and shotguns.

added more flags to the range, allowing for quicker spawning near the desired range.

added a 2km target, though vanilla weapons dont seem to reach that far

Actualización: 26 ENE 2024 a las 15:57

Actualización: 20 DIC 2023 a las 15:07

Changed color of target boards, reduced lighting glare, refined the red target range and tweaked various minor aesthetic things.

Actualización: 21 NOV 2022 a las 16:08

-Changed the target board color to something that was darker, and less likely to render your tracers invisible in the light.
-Made the house behind the pistol range accessible, as per user request (though I don't really know why they wanted it so, lol).

Actualización: 8 JUL 2022 a las 13:38