Barotrauma
[DEPRECATED] Barotraumatic Creature Pack
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Mis à jour le : 25 avr. à 3h15

redid the ragdoll for Cthluhu

Thalmid now has more pulsing and it flails around and will knock back players trying to melee it.

fixes for mines not having proper sonar signiture on one mine lots of other minor fixes and tweaks.

New hermits should all be working correctly

Mis à jour le : 10 avr. à 9h12

reverting Cthulhu too many issues to justify new ragdoll fixes?

Mis à jour le : 10 avr. à 0h32

Fixed mine having abnormally low sonar disruption improved all mine sonar disruption due to shape/size/material/gameplay

imported VCE Cthulhu with changes to ragdoll.

Fixed bloody skin issue on Mudraptor hatchling

Improved bloody skin of Mudraptor

Likely did some more giant crab fixes I dunno whatever.

Reduced fractal mermaid range on jam, again. 5000->3500. baro just can't handle this kind of effect if it is not point blank for some reason also ruin lag

Mis à jour le : 2 avr. à 15h22

Mis à jour le : 1 avr. à 1h21

Mis à jour le : 24 mars à 10h08

Implemented new hermits, some already were set to spawn on barotraumatic, will update that later with new spawns.

Implemented new giant viperling

Removed ability for head sever low chance on mudrex

reduced the range on mermaid jamming to make it less laggy, game is kind of busto where it has to ping surrounding items with tags to do the jamming effect and even though the interval is set correctly it checks on every tick but doesn't do it til interval as far as I can tell, lame.

Small giant crab tweaks, still can't reproduce what exact joint is malfunctioning here its also not always happening.

Mis à jour le : 9 mars à 10h53

Tyrant Mudraptor/Mudrex added, shows up earlier in abyss becomes much more common by great sea at all depths.

Speculative fixes for giant crab issues, welded jaw fixed oddities in joints, density of parts. something is wrong here and its not a quick fix. Seems to be ok now but possibly when hit just right it might bug out again?

Increased Seasnek penetration to keep them from getting stuck in walls/void spaces.

Fixed issues with the savage charby having so many attacks it could in rare cases instantly demolish the submarine due to some quirky BS that isn't exactly easy to follow. Seems to be causing explosions on attacks without explosions? unknown normalized attacks and its fine.

Adjusted more monster inventories and changed up some item names and descriptions, most meat parts are also now tagged monster food.

Mis à jour le : 6 mars à 3h19

stalled updating trying again to make sure it didn't upload incorrectly

Mis à jour le : 6 mars à 3h02

Alpha Charb straight up has been missing its ability to attack characters for ?????? hotfixxing this as its kind of a big deal as it can't damage players/monsters

Mis à jour le : 5 mars à 12h18

Fixed 90+ creatures and remade jove to have one single red pixel on his face which is funny but caused the mod to jump 16.3 megabytes due to uncompressed .png files sorry!