Barotrauma

Barotrauma

[DEPRECATED] Barotraumatic Creature Pack
21-30 van 342 items weergegeven
< 1  2  3  4  5 ... 35 >
Update: 5 jun om 5:45

pet mudraptor now eats bodies properly, follows crew around outside of the submarine and should patrol around the sub and navigate out of ballasts or spaces up and down ladders making them MUCH more useful, I also added an ID tag spot if you want the raptor to be able to go through doors using an ID card.

Update: 2 jun om 0:39

fixes for Teleglitch monster behaviors had degraded over several patches, they should be much improved. lots of people weren't even seeing them!

fix for the giant electric spineling spine sprite causing errors if you don't have DE installed I thought I fixed this several patches ago cause I had issues with the sprite but it seems to have persisted which is odd.

Update: 25 mei om 2:22

Late Night hotfix late edition.

Fault and Epicentrum colliders fixed to correct sizes.

Plant Skeleton sprite update heavily.

Latcher Hatchling eyes fixed again, maybe

Correct mission type for mudraptor abandoned station improperly showing up as a husk mission.

fixed a few issues in missions such as introducing crawler brood mother to the husk crawler swarm and possibly correcting issues with text in that mission displaying the acquire mission text when finishing it (wut)

Update: 20 mei om 12:28

Added in new monster the Husk Broodmother Chimera, starts showing up at Ridge Abyss and becomes more common like most Husks in Platau and Great Sea.

Fixed issues with Xan_Scavenger attacks due to only targeting on ground for certain attacks and Hammerhead Matriarch Concept, her bloated sacs now properly spawn monsters if she dies or they get damaged in combat!

Update: 14 mei om 13:20

NIGHTLY HOTFIX MODE~~~~~!

Fault and Epicentrum bendjoints and sprites fixed!

both now feature a ball limb (hidden) to make the mouth appear more animated as it thrashes around biting/slaming/humping the sub!

Update: 12 mei om 14:14

ok checked BTC and fixed some bugs

Hermit attacks when split are slower and do less stun so should not stun lock crew.

Put in first round of pet raptor fixes/changes improvements. They should survive a lot longer and not be so useless they can also get up ladders and actually patrol better.

Update: 6 mei om 8:28

BACK AT 200 MEGABYTES!

Fixed GIANT SPINELING WHAT IS ELECTRIC AND GIANT VIPERLING PROJECTILE GAS GAS GAS

reduced filesize down to 200 megabytes so the neo-sov is less newsad about updates and performance is improved due to less loading of giant textures!!!!!

Update: 4 mei om 6:22

All large creatures should now have proper poison vuneribility based on the vanilla abyss creatures/large creatures, so poison is actually VERY useful against big monsters including abyss creatures that aren't robatz.

Cyclops new old texture and has had the white outline removed from the sprite so its nice and clean.

Reduced bleed damage on explode from sea urchins and damage from spines, however spines now pierce 3 targets including sub hull like spineling spikes so they are still a pain in melee, maybe poke them with a spear or bulleto

Update: 28 apr om 9:09

hotfix for honkfather afflictions causing errors due to the files being removed.

Update: 28 apr om 8:51

Added in Electric Spineling2 a variant from Dynamic Europa that can spawn outside of missions.

Some tweaks to new Carrier monsters.

Removed Honkfather, unused fertile moloch variants (these didn't even spawn moloch babies or anything) and several unused monsters that were still in the files.

LOT of clean up the mod is now a Trim 227MB after removing a lot of loose files including .wav files the game couldn't use. Unused .png files, uncompressed .png files and a few excessively long or uncompressed .ogg files. I will keep trying to get it under 200mb but we have added like 15 new creatures including several abyss creatures.

Didn't get a chance to audit the poison on abyss this patch will do next time.