Project Zomboid

Project Zomboid

Simplify
目前顯示第 1-10 項,共 23 項
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更新:2022 年 10 月 4 日 @ 下午 6:21

v0.7.4
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- Added FieldReflection.lua module for field reflection utility
- Fixed Player.getPlayers null error

更新:2022 年 9 月 20 日 @ 上午 2:27

v0.7.3
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- Fixed old cache bug caused by SandboxOptions utility.
- SandboxOptions now use SandboxVars as the base instead of Java getOptions.*

* 'getValue' and 'setValue' functions is maintained. Meaning that you can still use alias for option.

更新:2022 年 9 月 18 日 @ 上午 9:24

v0.7.2
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- Fixed sandboxoptions module which caused 'Object did not have _call metatable set' error when loaded in non-debug game.

更新:2022 年 9 月 18 日 @ 上午 3:27

v0.7.1
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- Added 'modRequire' utility function for require alternative. This one has confirmed lookup / loading order which is shared -> server and shared -> client.

更新:2022 年 9 月 17 日 @ 上午 10:33

v0.7.0
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- Disabled protototype database*.
- Added cache modules, Queue(FIFO/LIFO) and LRU modules.
- Added more event hooks suppport related to in-game time ('EveryX' hooks)

*This will prevent player table from being produced / updated temporarily. The database caused too much confusion in development since we're not using SQL query plus complex save procedure due to difference between java / lua. Therefore, it will be redesigned to match convenient LUA style.

Next update will focused on these features
1. Redesigned database
2. Improvised online faction member list
- Required for custom database
- Sending data from server to specific faction players with lesser complexity.

更新:2022 年 9 月 11 日 @ 上午 6:29

v0.6.4
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- Disabled 'require' extension temporarily until environment setup feature has been implemented.
- Added eventhooks.lua for defining base event hooks.
- Added custom server event 'OnPlayerConnected' which is called once a player has connected and spawned.
- Added custom client event 'OnPlayerFullyConnected' which is called once the server has processed the 'OnPlayerConnected' event.
- Added sandboxoptions.lua which provides sandbox options access utility.

更新:2022 年 9 月 7 日 @ 下午 6:22

v0.6.3
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- Limited require extension to server-sided effect.

更新:2022 年 9 月 7 日 @ 下午 5:46

v0.6.2
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- Removed test database folder

更新:2022 年 9 月 7 日 @ 下午 5:44

v0.6.1
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- Fixed security issue related to require. Cache lua folder is now restricted to server.
- Database folder now use this mod's directory instead.

更新:2022 年 9 月 3 日 @ 下午 8:50

v0.6.0
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- Overhauled version. Includes streamlined extension, tools such as systemtimer and stuffs.
- Provides table.freeze(t) and table.isfrozen(t)
- Event Manager and Events

The core modloader module is not included because it's undergoing full overhaul process.
Database is not even half done yet since there's no cache policy, auto-save and stuffs. It's still in implementation phase.