Garry's Mod

Garry's Mod

Custom Horde For /mlp/ Server
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Update: 28 Sep, 2022 @ 3:30pm

ArcCW
Re-instated movement speed penalties for some underbarrel foregrips
Removed movement speed bonus on Stubby Foregrip and Ergo Stock
Changed Muzzle Brake to give range bonus instead of hip fire spread bonus
Long Barrels for shotguns now increase effective range by 25%
Shotguns and pistols now have a minimum range before their damage starts to fall off, lower damage weapons have a higher minimum range than higher damage ones
Automatic weapons will have their accuracy slightly increased when switched to semi auto mode
Increased melee damage of Bayonet attachment and improved melee range slightly, slowed swing speed further
Reduced movement speed penalties of some Optics slightly
Added additional zoom levels for some sniper scopes, increased maximum zoom on AWP scope to 15x, and fixed missing zoom level sounds
Fixed Flash Hider muzzle attachment not hiding flash
Moved No Scope attachment towards the top of the Optics menu
Increased capacity of 9mm M4 magazines to 25 and 45 respectively
Increased movement speed while aiming with MP9, UMP45, and M10 with Folded Stock attachment
Added reload speed bonus to Quickdraw perk
Increased rate of fire of M4A1 to 857 RPM
Adjusted damage profiles of assault rifles so that they are more consistent with each other in terms of DPS
Adjusted damage of MP7 and P90 to keep DPS the same as other SMGs
Decreased maximum damage of MP9 to be more in-line with other SMGs
Increased rate of fire of UMP45 while in burst mode
Fixed red dots and holographics using the incorrect zoom level
Fixed ACOG TA01 and ELCAN scope's misaligned backup irons
Extended the Flashlight attachment's range
Updated FAMAS to make its burst fire with one trigger pull rather than having to hold the fire button to burst
Improved reload speed of AR-15 slightly
Updated AUG A3's firing sound
Changed Enhanced Burst perk to make the weapon's burst fire with one trigger pull rather than having to hold the fire button to burst, increased delay between bursts, reduced fire rate and damage of semi auto mode with Enhanced Burst
Updated Homemade Auto to include semi auto and safety fire groups, changed name to Full Auto, added accuracy penalty
Added accuracy penalty to Frantic Firing Frenzy
New weapon added: Gunsmith Offensive FN FAL battle rifle
Additional attachments added:
- M4 & AR-15: added 15, 25, and 50 round 7.62x51mm magazine conversions and 30 round .300 Blackout mags
- M4: added new carry handle iron sight (free attachment)
- AKM: Added 20, 30, and 60 round 5.56mm conversions, 10 round 7.62mmR SVD conversion, and 30 round 9x39mm conversion
- G3 and SCAR-H: added 50 round 7.62mm magazines
- MP5: added 10mm ammo conversion
- MP7: added new alternative iron sights (free attachment)
- Glock 17: added 150mm G17L long slide, 13 and 26 round .45 ACP mag conversions, and 15 and 30 round 10mm mag conversions
- Deagle: added 7 round .410 gauge shotshell conversion, 8 & 10 round .44 magnum conversion, and 9 & 12 round .357 magnum conversion
- R8: added .410 gauge and .44 magnum ammo conversions
- P250: added 13 and 21 round .40 S&W conversion and 15 & 24 round 9mm conversion
- M249: added hidden 60 Round Magazine, and new 100 round 7.62 belt
- Negev: added 75 and 150 round NG-7 belt and 100 and 200 round 5.56mm belt
- Optics: added Aimpoint red dot sight and FLIR RS-32 & Trijicon REAP-IR thermal scopes
- Underbarrel: MASS-26 underbarrel shotgun, M203 and GP25 underbarrel grenade launcher; all 3 available for assault rifles
- Foregrip: added Grip Pod, allows movement speed of a foregrip while also being able to use a bipod, albeit at reduced effectiveness vs the standard Bipod
- Stocks: Kirtov Wire Stock for Pistols which doesn't decrease movement speed but provides less recoil reduction
- New perks: Marksman Trigger and Hyper Burst
- Marksman Trigger: converts weapon to semi-auto fire group, increases damage and accuracy, but lowers fire rate
- Hyper Burst: converts weapon to use a fast firing 2-round burst fire group with decreased recoil on the first shot and a shorter burst delay vs Enhanced Burst, lowers accuracy


Horde

Added additional barrel, optic, magazine, and stock attachments to the shop
Added new FAL and the new attachments/perks to the shop
FAL is available for Survivor and Assault classes
MASS-26 is only available for Assault and Survivor, M203 and GP-25 are only available for Assault and Demolitions
Quickdraw perk is now available in the shop
Removed AP/I Rounds from the shop
Ghost and Demolition classes can now purchase M4A1 and AKM
Berserker can now purchase the HL2 .357 revolver again
M67, Stun, and Incendiary Grenade now take up 0 weight slots, M67 price reduced to $800
Lowered price of CZ75, P2000, and M1911 to $500
Fixed incorrect attachment names in the shop due to previous changes
Decreased prices of small capacity magazines, increased prices of some high capacity mags
Ammo pickups now give you 4 magazines instead of 1 to help lessen ammo box hoarding and to help save money buying ammo from the shop, increased highlight timer to 25 seconds during ammobox spawning
Buying secondary ammo for weapons now gives you 8 ammo, increased price of buying secondary ammo to 50
Specialized class armors (which are purchasable after reaching red rank) have had their effects increased:
- Survivor Armor provides 15% damage resistance
- Assault Armor provides 20% ballistic damage resistance
- Heavy Armor fills up 150% armor
- Medic Armor provides 20% poison damage resistance
- Ghost Armor provides 20% evasion
- Demolitions Armor provides 40% blast damage resistance
- Engineer Armor provides 15% damage resistance
- Berserker Armor fills up 150% armor and provides 15% slashing/blunt damage resistance
- Warden Armor provides 20% shock damage resistance
- Cremator Armor provides 40% fire damage resistance
Added new sound effects for Yeti and Hulk
Changed Lesion's rage and death sounds to fit in with newer spawn sound
Added old Lesion spawn sound to Hellknight boss
Added old Hulk spawn sound to Mutated Hulk boss
Increased TMP's range and damage, added a minimum range, decreased reload time, the default suppressor changed to Rotor43
Increased Spore Launcher's healing output by 50%, alt fire heals more than primary fire now
Fixed missing melee sounds for SMG1 and HL2 Shotgun
Decreased damage of MP7-Medic and Vector

Perks
Survivor - Replaced Antibiotics with Sticky Compound due to perk change to prevent exploit with Transcendance gadget, Replaced useless Tier 3 Engineer perk Symbiosis with Assault perk Merciless Assault
Assault - Base class now generates a Stun Grenade every 30 seconds similar to Demo, Drain now heals 4% health per kill instead of 2%, Merciless Assault has increased chance to add Adrenaline stack on headshot, Stun Grenade's effect increased to 5 seconds
Berserker - Rip and Tear melee bonus increased to 30% from 20% and splash damage is 60% of melee damage instead of 50%
Cremator - Base class now generates a Incendiary Grenade every 30 seconds similar to Demo, Firestorm blast damage increased to 50 from 25, Incineration ignite damage bonus increased to 100% from 50%, Napalm ignite duration increased to 100% from 50%
Ghost - Ghost Veil's walk speed bonus increased to 25% from 15%, Phase Walk evasion bonus increased to 25% from 10%, Sniper ballistic damage bonus increased to 25% from 15%
Gunslinger - Base Hunter's Mark duration doubled to 10 seconds, Quickdraw effect changed from 3 seconds to 5 seconds
Medic - Antibiotics healing amplification increased to 50% and added immunity to poison and necrosis, Painkiller changed to give 25% overheal instead of 20% and added immunity to fire, lightning, and cold damage, Purify will now also reduce buildups for Frostbite, Shock, and Ignite
Samurai - Demon Stomp now grants 50% maximum health, Demon Strike deals double damage against bleeding enemies, Exsanguinate bleeding buildup doubled to 40%, Foresight regens 4% health per second
Spec Ops - Base movement speed penalty during Tactical Mode halved to 25%, Fl

Update: 6 Sep, 2022 @ 7:07pm

ArcCW

- MP5 and UMP45 reload times have been adjusted for less reliance on Rapid Reload
- CZ-75 reload time decreased to be on par with other pistols
- Increased movement and aim movement speeds while holding pistols
- Adjusted the effective range of all pistols
- USP and P250 fire rate increased to 600 RPM
- Increased accuracy of Deagle and R8
- Increased long range damage of Deagle
- Increased damage of R8 slightly to better compete with Deagle
- Increased damage of M1911 by 50%, added the ability to chamber a round, and increased it's effective range (for Horde purposes)
- Negev and M249 movement speed increased when firing (from 50% speed to 65%)
- Fixed M4A1 not being able to use the Contractor Stock
- Fixed missing AK-47 Grip attachment slot
- Decreased fire rate bonus of AR-15/M4A1 9mm mags to 25%, increased 30 round mag size to 32 rounds
- Fixed Molotov exploding in the player's face when thrown by adding a fuse timer
- Fixed certain ammo conversions for weapons not changing their firing sound
- Fixed missing melee sounds and grenade sounds
- Fixed missing ricochet and casing sounds
- Updated sound of AR-15 and AK-47 with 5.45 round mags
- Fixed missing MW2 Akimbo and Tac Knife attachment sounds

Changed/reworked multiple attachments for better viability:
- Increased the effects of underbarrel attachments, removed or decreased movement speed penalties
- Ergo Foregrip now offers better movement while aiming at the cost of increased recoil
- Certain Muzzle attachments no longer have a movement speed penalty, while having their effects slightly increased
- Bayonet deals increased melee damage in exchange for a slower bash speed
- Certain Stocks have had their effects increased slightly
- Combine the Basilisk Stock with the Ergo Foregrip for full movement speed while aiming
- Reworked Ammo Types for both bullet based weapons and shotguns
- TMJ Rounds and Slug Shells provide better long range performance and increased range at the cost of close range effectiveness
- JHP Rounds and Magnum Shells provide better close range performance at the cost of long range effectiveness, and reducing overall range
- SCAR-H and G3 Long Barrels now do increased damage at the cost of fire rate for better sniping usage
- Removed fire rate penalty on Pistol long barrels
- Short barrels increase movement speed on all weapons that can utilize them
- Increased Magazine size of .50 Beowulf Rounds to 12 and 25 respectively (previously 5 and 10 rounds), decreased fire rate
- Increased fire rate bonus of G3 5.56 mags, decreased damage
- Decreased fire rate penalty on M-10 mid and long barrels
- Added fire rate bonus for M-10 no barrel


Horde

- Fixed missing melee sound effects for the GO based weapons
- Fixed missing grenade sounds
- Fixed Molotov exploding in the player's face when thrown by adding a fuse timer
- Decreased Double Barrel's damage at range, increased its minimum range

Update: 26 Aug, 2022 @ 4:10pm

Increased mag size of 50 round 5.56 mags to 60 rounds
Increased mag size of 40 round 7.62 AK Mags to 45 rounds
Decreased damage profile of AK 5.45 mags
Adjusted Galil ACE 7.62 mags

Update: 17 Aug, 2022 @ 3:39pm

-Applied Twiggles changes
-Lightweight gadget now increases pistol and melee damage

Update: 17 Aug, 2022 @ 12:57pm

-Fixed Deep Pockets Gadget not working.
-Fixed visual bug with psykic zen boss.
-Applied missed changes from earlier versions.

Update: 13 Aug, 2022 @ 9:50pm

-Updated to latest version of horde.

Update: 13 Aug, 2022 @ 1:23pm

Reverted to Aug 6 version for testing

Update: 8 Aug, 2022 @ 3:00pm

-Fixed stretched icons for gadgets.
-Fixed gadgets not disabling effects when removed.

Update: 6 Aug, 2022 @ 9:23am

Bug Fix

Fixed missing icon for Transcendence gadget
Fixed NULL crash on server.

Gadget Additions

Deep Pockets – Adds 5 extra weight
ICU – Regen 2 health per second
Lightweight – 15% movement speed bonus

Update: 4 Aug, 2022 @ 10:54am

Bug Fixes

Fixed missing M203 firing sound on M16A4 (Horde)
Fixed missing reload sound on Winchester LAR (Horde)
Fixed additional missing sounds introduced from latest Horde update

ArcCW

Increased damage of Gunsmith Offensive shotguns for more effectiveness at close range
Decreased damage of Negev and M249 and adjusted their respective conversion attachments
Decreased damage of UMP45, increased mag size to 32, and adjusted it’s 9mm conversion attachment
Reverted TMP to its previous state due to it being separate from Horde now

Horde

Increased damage output of the HL2 weapons since they are now using Arc Base, for better eco usage (Gunsmith Offensive and MW2 weapons will still do more damage than them)
Lowered Anaconda’s fire rate
Lowered damage and fire rate of FAL due to being too powerful with Full Auto, increased mag size to 30
Decreased recoil of M200 for better follow up shots
Adjusted GAU-19 Minigun to hinder ability to solo higher health elites and bosses
Lowered damage and fire rate of M16A4 due to being too powerful with Full Auto
Increased healing output of Medic’s MP7, Vector, and SSG08
Halved the Healing Beam gadget’s output to heal 5HP per second, and decreased cooldown to 1 second
Increased damage of the new TMP created for Horde
Increased damage of Machete and Fire Axe
Updated Katana with new Horde changes