Stellaris

Stellaris

Star Wars Republic Ships 4.1
Showing 11-20 of 27 entries
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Update: 9 May, 2023 @ 9:49am

- Updated to Stellaris 3.8

New Models:

- Added a Coruscant texture by author Shiny_Man as this set's City Planet

Major Changes:

- Added the Edict Add-On option that adds a couple of additional ship sections, and hence ship models, to be unlocked via edict. This allows for all ship models in this mod to be used in the roster and opens up unlimited opportunities for future additions. As of right now, the 5 unused models as well as 6 corvette sections are added to the ship designer when it is activated.
- Removed all NSC related invisible ship sections and additional model copies that were not used in this edition (but were for the NSC edition), this will basically allow for this edition to be developed more independently from the NSC edition since we now have a way of allowing vanilla players to use all ship models in the mod's files instead of sticking to just the vanilla roster.
- Added a localisation file for this mod as it is now needed

Roster Changes:

- The Gozanti Cruiser is now the model used for the Corvette M1S1 section (aka Frigate), the Light Assault Cruiser is now part of the Edict Add-Ons as a Corvette

Update: 14 Mar, 2023 @ 11:18am

- Fixed the thumbnail erroneously showing the thumbnail of the Sith Empire Ships

Update: 14 Mar, 2023 @ 11:03am

- Updated to Stellaris 3.7

Update: 20 Jan, 2023 @ 11:17am

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

Update: 8 Dec, 2022 @ 6:29pm

- Restored missing LAAT Gunship mesh in the GFX loader file, they should now appear in-game again when droppods are deployed
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 8:32am

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the CR20 transport

New Models:

- ARC-170 Starfighter
- V-Wing Starfighter
- Note that both the above are not currently used but can be swapped out as strike craft models using a new submod

Update: 18 Oct, 2022 @ 5:02pm

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Update: 21 Sep, 2022 @ 2:28pm

- Great... Only now do I discover that they have "added" a separate loader for the hanger module of the defensive platform... Thanks Paradox...

Update: 20 Sep, 2022 @ 7:18pm

- Basically this update was meant to standardize assets (mostly meshes) between the vanilla and the NSC editions of this shipset. No difference should be noticed besides a slight decrease in the death sequence time of cruisers.

Update: 20 Sep, 2022 @ 10:12am

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Improved the appearance of the CR20 and Acclamator II models specifically regarding the engines (no more being able to see through the model)
- Size of all civilian stations has been slightly decreased