Arma 3
DCO Soldier FSM
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Update: 15 jun 2023 om 19:59

[Fixed]
-players surrendering

[Added ]
-player-squad overrun param.

[Improved]
-Fipo stances
-Fipo peek-targeting

Update: 15 jun 2023 om 0:34

[Fight position]
-squadleaders can move in / out of fipo
-Stealthy units will peek (no idle anim)
-Randomized peeking time
-CBA param to disable fipo for player-squads
-Dedicated fipo-module (found under DCO modules)
-Fipo module param to select fipo stances
-Fipo module param to mark fipo on map

[Overrun]
-CBA params: enable && distance
-Overrun flee triggered by unit flee
-Overrun surrender triggered by unit flee if out of ammo or heavily wounded

Update: 7 jun 2023 om 11:10

SFSM 1.0 Alpha test version:


1) New feature: Fighting positions
-All logics with "FIPO" in the name instantiates a fighting position
-Auto assignement and sync assignement

2) New feature: Overrun
- AI groups suffering massive casualties or overran by a larger force may surrender or flee.
- AI groups with high morale may fight back when outflanked or overrun.
- Surrendered AI can be arrested as POWs.
- Arrested POW can be executed.

3) Squad Feedback update:
-Voice feedback param

Update: 2 jun 2023 om 5:00

-trajectory bug fixed

Update: 31 mei 2023 om 16:36

Fixed path for audio feedback

Update: 31 mei 2023 om 16:26

Added:
-CBA eventhandlers on key spots (See references folder)
-Marksman FSM: soldiers with long-range scopes hunt HVTs
-Emergency rearm: max 2 MGs and ATs pr squad
-Buddy rearm: Players get an action to calll for ammo when needed
-Buddy healing: Wounded players with no firstAid kit get action to call for medic.
-Squad feedback: Near AI soldiers will announce their actions and status
-Vehicle Hijack: CBA setting now has 3 options (see settings for details)

Update: 19 mei 2023 om 6:13

Actions for hijacking and Autostance have been given params in CBA settings.
Fixed a bug where all objects was given a reserver action

Update: 12 mei 2023 om 1:20

- BFF init fixed.
- Copyright code added to relevant files
-Knowledge param for BFF
-Flinch when prone: Heavy units will low flinvh (also 30% chance for normal units)
-Param to toggle Specialist Actions
-Forced regroup on specialists
-Special units will revive when no normal units are available
-Action for allowing Autostance

Update: 25 apr 2023 om 4:54

Update: 25 apr 2023 om 4:53