Barotrauma
The Cephalopod [BROKEN]
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Mis à jour le : 17 aout 2022 à 12h19

-Added a small platform inside gunnery, now getting inside it after a hull breach should be a bit easier
-Added labels and signs inside engineering for clarification
-Minor sprite adjustmens

Special thanks to Sandi_Witch for the suggestions

Mis à jour le : 16 aout 2022 à 18h22

WEAPONS UPDATE:
-Now all turrets are individually operated
-Added 2 more periscopes inside the gunnery room
-Turret direction indicator to facilitate the use of turrets
-Core upgraded turrets wont shoot if ther supercapacitor is empty
-Chaingun drains no power
-Sentry drains no power
- Now the submarine has 3 depth charge loaders and x3 depth charge storage (Located in ballast)

Other changes:
-Increased reactor fuel consumption (still 50% less than standard)
-Added an artifact holder inside the core (experimental)
-Small sprite depth issues fix
-Some optimisation of performance
-Removed a ballast pump but doubled the power and of the other (They are alien pumps after all, they should be powerfull)

Mis à jour le : 15 aout 2022 à 14h28

-Trash chute refinements

Mis à jour le : 15 aout 2022 à 12h03

-Fixed the shower. Now it wont brake after use
-Added a platform inside the docking port, no more broken legs
-Made the reactor's cooling system need repair more often
-Airlock is made a bit brighter, it was too dark

Mis à jour le : 12 aout 2022 à 21h09

-Slight fuel consumption increae
-Added a bit more ammo for handheld weapons
-Added some diving knives and handcuffs
-Made the door of the Core indestructible
-Minor sprite fix

Mis à jour le : 12 aout 2022 à 14h46

-Resolved a minor lighting issue inside gunnery

Mis à jour le : 12 aout 2022 à 13h55

Mis à jour le : 12 aout 2022 à 13h54

-Minor fix

Mis à jour le : 12 aout 2022 à 13h49

-Eclipse module adjustment

Mis à jour le : 12 aout 2022 à 13h33