tModLoader

tModLoader

Fancy Lighting
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Uppdatering: 30 aug @ 16:14

Version 1.0.0 has been published to Stable tModLoader v2025.6, learn more at the homepage[github.com]

- Added Fancy Atmosphere, which improves atmosphere and sun rendering
- Added a new default sky light color preset, which was designed to be used with Fancy Atmosphere
- Increased contrast when using full HDR rendering
- Adjusted bloom strength
- Slightly reduced the strength of simulated normal maps
- Increased the strength of ambient occlusion when not using HDR rendering
- Slightly reduced the default ambient light proportion
- Made a few changes to the quality presets
- Attempted to fix some rare crashes
- Updated the mod icon

Uppdatering: 15 jun @ 15:25

Version 0.9.20 has been published to Stable tModLoader v2025.4, learn more at the homepage[github.com]

- Added a setting to use grayscale lighting when using smooth lighting
- Moved the fancy sky colors setting to the quality settings
- Reordered the sky color presets
- Updated some settings tooltips

Uppdatering: 20 maj @ 21:08

Version 0.9.19 has been published to Stable tModLoader v2025.3, learn more at the homepage[github.com]

- Fixed a bug that caused some modded tile entities to not render when using the Show Light Colors setting
- The experimental tile renderer of Nitrate is now disabled only if smooth lighting is enabled when mods are loaded
- Added ru-RU locale (credit: osaka_drift)

Uppdatering: 6 apr @ 19:38

Version 0.9.18 has been published to Stable tModLoader v2025.2, learn more at the homepage[github.com]

- Increased the amount of light water absorbs when using the fancy lighting engine
- Made ambient occlusion slightly stronger by default
- Enabled improved glow effect accuracy in the high preset

Uppdatering: 5 apr @ 23:10

Version 0.9.17 has been published to Stable tModLoader v2025.2, learn more at the homepage[github.com]

- The setting to disable HDR rendering during boss fights now also affects events
- Made minor optimizations to smooth lighting
- Made minor optimizations to ambient occlusion
- Updated settings tooltips
- Disabled the experimental tile renderer of Nitrate to prevent graphical glitches

Uppdatering: 30 mar @ 20:25

Version 0.9.16 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Added a setting to disable HDR rendering during boss fights
- Optimized smooth lighting
- Optimized ambient occlusion
- Fixed a rare bug that converted a world to a Constant world when using fancy sky colors
- Made small improvements to the code

Uppdatering: 26 mar @ 16:30

Version 0.9.15 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Disabled the custom water lighting of Spirit Reforged when smooth lighting is enabled to prevent visual issues
- Replaced most uses of reflection with UnsafeAccessorAttribute

Uppdatering: 18 mar @ 15:49

Version 0.9.14 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Fixed a bug that occurred when shaders were active on the main menu
- Corrected some false information in the settings tooltips

Uppdatering: 15 mar @ 20:58

Version 0.9.13 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Made ambient occlusion softer by default
- Increased the default bloom strength

Uppdatering: 14 mar @ 0:52

Version 0.9.12 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Fixed the Infernum Mode Devourer of Gods sky bug again
- Simplified some code related to full HDR mod compatibility fixes