XCOM 2
[WOTC] Blutengel Soldier Class
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Update: 19 Jul, 2022 @ 9:42pm

Fixed some issue with misconfigured skill damage as well as added half-damage to Night Sword against acid immune enemies.

Update: 14 Jul, 2022 @ 1:06pm

Major balance update!

Changelog:
- Tweaked stats:
-- Was: +14 HP, +15 Offense, +5 Will, +2 Strength, +14 Dodge, +4 Mobility, +74 to +100 Psi, +2 Armor at Magus
-- Now: +10 HP, +17 Offense, +5 Will, +2 Strength, +0 Dodge, +3 Mobility, +74 to +100 Psi, +2 Armor at Magus

- Reworked Skill trees:
-- Overhauled Märtyrer to be focused on shielding allies and sustainability
-- Rearranged Geisterjäger and Seuchenträger to have better balance in the order in which perks are taken
-- Removed Shield Charge (shield attack w/knockback), Harvest Scythe (night sword gain AoE cone), Crimson Tide (AoE cone slash that inflicts blood curse), and Unwavering (repair 1 armor pip per turn) from skill trees
-- Removed Implacable (gain movement AP after kill) from XCOM row
-- Added Ruby Curtain (spend HP to shield ally), Blood Splatter (HP psi skills gain bonuses), Hematic Rites (spend HP to shield allies in area), and Clotting (gain personal shield after HP cost) to the skill trees
-- Added Vitalize (spend HP to heal ally) to XCOM row
-- Rebranded Adapative Bone Marrow to Circadian Rhythm

- Tweaked Proficiency Class Skill:
-- Proficiency level 2 swapped out Abyssal Hunger (+lifesteal) for Circulation (1 HP stacking regen after paying HP costs)

- Balanced Skills:
-- Increased HP cost for Punish the Wicked
-- Added cooldown to Abyssal Blade
-- Increased HP cost for Abyssal Blade
-- Increased damage scalar for Abyssal Blade
-- Increased HP cost for Soul Tap
-- Increased HP cost for Curse Ball
-- Decreased HP cost for Curse Breath
-- Decreased HP cost for Devouring Shadow
-- Decreased HP cost for Ruby Curtain
-- Increased cooldown for Ruby Curtain
-- Increased shield duration for Ruby Curtain
-- Added cooldown to Hematic Rites
-- Increased HP cost for Hematic Rites
-- Increased shield duration for Hematic Rites
-- Decreased HP per hit that Regenerate restores
-- Removed AP cost of Rebuke when Dance of Death is active
-- Decreased HP per turn regen of Circadian Rhythm
-- Removed HP regen cap from Circadian Rhythm
-- Decreased post battle wound recovery for Circadian Rhythm
-- Added cooldown to Devouring Shadow
-- Decreased dodge bonus for Blurred
-- Decreased cooldown for Night Sword
-- Added blood curse to Abyssal Reaper
-- Added blood curse to Curse Bolt chain targets

- Added additional support for Blood Splatter:
-- Curse Bolt now chains to +1 enemy
-- Curse Breath has expanded cone width and length
-- Curse Lance has expanded line width
-- Abyssal Reaper has expanded radius
-- Vitalize gains an extra charge
-- Ruby Curtain applies extra shields

- Bug fixes:
-- GTS Perks now properly show and unlock based upon soldier ranks
-- Reworked all skills so now Blutengel balancing will NOT affect other classes using perks from MPP (such as Ocultist or PExM gems)

Update: 22 Jun, 2022 @ 6:15pm

Fixed bug with Squaddie Loadout so shard gauntlets are auto-equipped.

Update: 22 Jun, 2022 @ 6:10pm

Fixed bug where shard gauntlets were not available at the start of the game. Requires a new game to get access to the gauntlets.

Update: 14 Jun, 2022 @ 12:33pm

Fix issue where Curse skills were not usable after unlocking when NOT using Psionics Ex Machina. Also fixed some skill compatibility between Blutengels and Clarity of Mind.

Update: 13 Jun, 2022 @ 9:36am

Small config tweaks to clean up some interactions with PExM and AWC costs

Update: 12 Jun, 2022 @ 6:15pm

Bug Fix & Balance Update:
- Blood Slash now applies bonus damage correctly for the price of costing HP
- Shredder is out (does not work with Melee attacks) and a new skill Melee Shredder is in the random perk row
- Cleaned up old configs requiring True Primary Secondaries when no longer required for this mod
- Added configs allowing Ballistic Shields to be paired with Shard Gauntlets
- Curse Bolt now applies Blood Curse
- Tweaked Lifeshift to be a -3/+3 spread, making it very appetizing to grab

Update: 10 Jun, 2022 @ 8:12pm

Fixed couple small localization issues

Update: 10 Jun, 2022 @ 7:34pm

Initial release