Arma 3
Insurrection Combined Arms - Gabreta
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Update: 3 Feb, 2023 @ 12:39pm

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

Update: 17 Nov, 2022 @ 12:31pm

Another fix to work with mods that have faction side as a string instead of a number.

Update: 17 Nov, 2022 @ 11:34am

Fix to work with mods that have faction side as a string instead of a number

Update: 7 Oct, 2022 @ 9:21am

Fix bug causing a hang during mission generation.

Update: 16 Sep, 2022 @ 9:44am

Fixed bug where the destroy cache wasn't spawning.
Fixed bug in code that can cache enemy if needed.

Update: 23 Jun, 2022 @ 8:35am

. Feature: Add option to use a main base
Local Base: Vehicles and players respawn at the most recently captured objective (default)
Main Base: All vehicles and players will only spawn at main base. More realistic, but longer travel times.
. Feature: Destroy objective no longer exactly on marker
. Fix: Block arsenal loading (via 'load' button) of items not available in the arsenal
. Fix: Don't allow 'destroy' objective to be killed with a C4 or tank round
. Fix: CSLA vehicles don't appear if set to dlc
. Fix: load button in arsenal with DLCs needed adjusting (GM, WS, Contact, CSLA)

Update: 8 Jun, 2022 @ 9:32am

Fix bug when choosing vehicles from CSLA dlc. The dlc has errors in the configFile where the vehicle side is a string, but it is supposed to be a number. Put in a fix for this mission so it doesn't crash and return no vehicles.

Update: 5 Jun, 2022 @ 8:27pm