Garry's Mod

Garry's Mod

G64
Affichage des entrées 11-20 sur 25
< 1  2  3 >
Mis à jour le : 28 juin 2022 à 21h07

- If map is not cached, give it a timeout before loading

Mis à jour le : 26 juin 2022 à 21h41

- Fixed undrawn weapon after removing Mario using the remove button while in a vehicle
- Better spawn menu detection for blocking inputs

Mis à jour le : 25 juin 2022 à 21h15

- Fixed typo

Mis à jour le : 25 juin 2022 à 21h13

- Fixed typo

Mis à jour le : 25 juin 2022 à 20h52

- Added the ability to bind keys to actions
- Added map geometry caching that will speed up map initialization like crazy after the first visit
- Fixed nil timeScale error
- Fixed errors from spawning a cap
- Fixed player collisions after killing a player
- Fixed prop collisions after cleaning up the map
- The map geometry processing/loading from cache will now happen ASAP
- Bullets will now pass through Mario with the vanish cap on
- Vehicle cameras will not be overridden by the G64 camera anymore

Mis à jour le : 20 juin 2022 à 19h41

- Fixed Mario being able to walk underwater after exiting a submerged vehicle
- Re-added outdated messages in chat

Mis à jour le : 20 juin 2022 à 0h54

- Mario can now drive vehicles
- Added the vanish cap
- Added support for ent_create
- Added "Horizontal Wind", "Quicksand", and "Noise Default" surface types
- Mario's footsteps on grass now use the correct sound
- Props now respect the "No Collide" context menu option
- Caps can now be picked up with the physgun
- Fixed incorrect prop collisions after changing the scale factor
- Fixed dive, dive slide, slide-kick, and slide kick slide not causing damage

Mis à jour le : 10 juin 2022 à 23h04

- Disconnecting from a multiplayer server as Mario is now more graceful
- Fixed lingering object collisions
- Fixed duplicate object collisions
- Fixed interpolation while the Steam overlay is open

Mis à jour le : 8 juin 2022 à 23h25

- Refuse to spawn Mario if the player is inside a vehicle
- Optimized game loop timings
- Reduced jitter in multiplayer when multiple Marios are in the scene at once
- Fixed Mario's slow movement / rotation on moving props
- Fixed incorrect prop collisions with different scale factors
- Fixed non-living entities not getting hit by the surface / terrain trace, making the surface changer tool almost useless

Mis à jour le : 7 juin 2022 à 20h56

- Added players to object collision list
- Fixed players who are already in a server not turning into Mario on the connecting player's side upon joining the server