WARNO
WARNO'90_v125630
Viser 61-70 af 87 forekomster
< 1 ... 5  6  7  8  9 >
Opdatering: 29. maj 2022 kl. 20:48

Game Version = 73487
Mod Version = 0

Fix:
-Adjusted AGM114A cruise altitude for a better chance against fast-moving targets.

Opdatering: 29. maj 2022 kl. 20:25

Game Version = 73487
Mod Version = 0

Fix:
-Fixed AGM114A to do top attack properly

Opdatering: 29. maj 2022 kl. 9:32

Game Version = 73487
Mod Version = 0

Fix:
-Fixed AGM114A hellfire being unable to lock properly.

Opdatering: 29. maj 2022 kl. 4:01

Game Version = 73487
Mod Version = 0

Tweak:
-Rasied Dragon1 ATGM range to 700m.
-Raised Dragon2/Metis ATGM range to 750m give them an edge over 30mm autocannons.
-Increased TOW2 accuracy. (60% => 65%)
-Reduced Pricing for:
M901 I-TOW, (120pts => 90pts)
M901A3 TOW2, (180pts => 130pts)
MT-LB SHTURM. (180pts => 130pts)
They should now become more feasible as AT options.

Opdatering: 27. maj 2022 kl. 4:33

Game Version = 73487
Mod Version = 0

Feature:
-Added coaxial machines for T62/T80 series tanks, as well as BMP3. (Their ammo loadout is temporary as I need more time to research, but shouldn't matter too mcuh)(BMP3 MG overlaps with its 2A72 cannon, but nothing i can do about it for now)
-Fixed vanilla's soviet MBT coaxial MG locked onto the hull instead of turret.


Big shout out to @eMeM for allowing me to use his dynamic unit info panel.

Opdatering: 26. maj 2022 kl. 0:59

Game Version = 73487
Mod Version = 0

Fix:
-Fixed Helicopter gatling's too low range. Gatling versions of MMG and HMG gets a small range bonus.
-Fixed range tier relationship between some Rocket artilleries.

Opdatering: 25. maj 2022 kl. 23:19

Game Version = 73487
Mod Version = 0

Fix:
-Improved M163 Pivads AA range. It was using IFV template.
-Fixed 107mm mortar's too fast shell velocity.

Tweak:
-Improved Aerial Cannon's range.
-Improved LOS tool for angle display.
-Added AP capability for all 12.7mm HMG.

Opdatering: 25. maj 2022 kl. 3:49

Game Version = 73487
Mod Version = 0

Tweaks:
-ATGMs now fly closer to their IRL speed. This means most missile fly much faster and will hit more consistently.

Opdatering: 25. maj 2022 kl. 1:10

Game Version = 73487
Mod Version = 0

Tweaks:
-Multi-role/ASF now fly higher, should help them avoid AA a bit.
-added another about 10% speed nerf for vehicles,
-added ~20% speed nerf for infantry.

Fix:
-fixed Oribital mortar and Howillaser caused by too fast shell velocity.

Opdatering: 24. maj 2022 kl. 0:08

Game Version = 73487
Mod Version = 0

Tweaks:
-M2A2 Bradley frontal armor increased (3 => 7)
-SAW now fire at longer range (300m => 350m)
-GMG now fire at longer range (300m => 400m)
-PKT now fire at HMG range(450m), compared to MMG's (400m) for its longer barrel.