Left 4 Dead 2

Left 4 Dead 2

SECTOR-74: March of the survivors
Showing 61-70 of 84 entries
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Update: 24 Jul, 2022 @ 2:29am

Version 1.1ZZZZ Hotfix chapter 14
-Fixed buggy chopper by removing it....

Update: 23 Jul, 2022 @ 5:11pm

Version 1.1ZZZ TOP hotfix

-Chapter 13
Small fixes to make the map stable

Update: 23 Jul, 2022 @ 5:00pm

Version 1.1ZZ HOTFIXES PATCH

-Chapter 2
Fixed the mouselook problem at start of map

-Chapter 9
Fixed trigger infected looping

-Chapter 11
Fixed wind staying enabled to long

-Chapter 13
Fixed tractor not being destroyable
Fixed glow not being red

-Chapter 14
Fixed helicopter not being destroyable

Update: 23 Jul, 2022 @ 12:02pm

Version 1.1Z SYSTANE PATCH

The LAST PATCH BEFORE VERSION 1.2 !!! VERSION 1.1Z A.K.A The Systane update

(special thanks to Systane for feedback / playtesting my mod)

Chapter 1
- added glow on stairs to better guide player
- changed the trigger for the train in better view point so players dont miss it
- added more items in houses
- changed window texture
- Made it possible to go back on roof with crates (safe-house-bunker)
- moved the dropped wood fence to better place
- moved some props to correct heights
- once trein is activated, the hint at the safe-car wont show up (telling to power up the train)
- you can now, not pass the barrice on the left as intended (shoot the barricade)
- added medkits in saferoom
- added ammo boxes on the dam (bridge)
- added some items overall map
- tweaked some graphic bugs
- Made static sound stop sooner (correct intro sound)

Chapter 2
- Moved a door button that was half in the wall
- removed the spool, placed medkits on ground at saferoom start
- added ammo box on other side of traincarts when chopper attacks + medkits + M60
- Removed damage from exploding enemy vehicle (so you dont get downed when it explodes)
- Changed attack chopper health from 3000 to 3500
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- fixed nav mesh problems and added a few ladders for bots

Chapter 3
- Lowered the health of enemy vehicle
- placed a couple of gascans closer to the generator
- stoped glow generator after completing objective
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- made acces code paper only be used once, then pickedup after reading
- infected now only attack after keypad is hacked
- Added lanterns with lights allong the paths for easyer road walking towards house and then base
- Added more items
- Moved some first aid kits

Chapter 4
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- Added a new way to skip the entire spinner trap section
- fixed some textures
- added lights for better guidence
- Added gascanbomb to blow up fence at start once one player has reached the end with platforming
- moved some lights
- added some lights
- add beter guidence for players
- Added 2 more big platforms with dropdown ladders (make it easyer and more fun for platforming)
- Made some lights bigger

Chapter 5
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- Added direction lights in mining tunnel at red door for better guidence player
- Changed color of 1 door that is a doorway to another area (better guidence)
- Added green lights for guidence
- Added glowing ladder for better guidence

Chapter 6
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore

Chapter 7
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- fixed some invis. walls at pipe
- added invis. blocks so you cant walk through stones
- added ammo at minigun area
- Fixed both enemy choppers with faulty shooters and stuff
- added better explosions enemy choppers
- fixed ladder
- removed a few objects
- added watertanks that hass fallen over and spilling water (reason for water on top floor)
- changed water
- fixed the ventilation shaft not being open
- added green light for guidence
- fixed a door that should unlock after certain point
- added some clip brushes

Chapter 8
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- made safespots between lights bigger and safer
- Spanned some traps a little further appart in red zone (so its safer between traps)
- lowered damage from exploding grenade traps from 100 to 20
- made in red zone some traps easyer (and smaller) increasing safe zone
- made some traps smaller (easyer)

Chapter 9
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added panic events
- added ammo
- added better guidence
- changed layout a bit
- added weapons
- changed collor for end doors (red)
- added green lights to guide player to exit
- added hints

Chapter 10
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added green lights for guidence
- added toilet
- moved a trigger
- fixed some textures
- added some decals
- small tweaks

Chapter 11
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- fixed tables being not solid
- added first aid at end fight (unlimited)
- fixed some benches not being solid
- removed damage on hole in plane (players dont get downed)
- Added wind to hole in plane
- Added shake to plane hole
- now possible to get blown out of plane through hole
- made first health and pickup cabinet open (hint that there are more)
- made a door open faster (so you dont have to wait)
- put weapons and health at boss battle

Chapter 12
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added glow to safehouse door for easyer finding
- fixed bushes being to high
- set some props to ground level
- made the button and trigger for house exploding different and more fun and bigger etc.
- display range second button, shorter
- moved the third button for gate to more obvious spot (next to gate)
- placed some extra items
- removed safedoors from tree hut
- made rope to another tree house more visible
- removed some decals
- added hint sign
- added shake and explosion sounds and graphics to house exploding (more epic)

Chapter 13
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- higher light number in truck
- added turret on top of truck
- added a workaround for weapons and health and items inside the truck (wich was meant to be in the first place)
- removed the old concept of vehicles being destroyed and then parent to new breakable brush etc. (to buggy for multiplayer)
- removed the old explosion entitys and replaced them with better looking epic explosions (also improves framerate)
- Completly rework of the enemy waves, wich is 100% bug free, multiplayer compatible , player proof and versus proof!!!
- Instead of only 6 enemy vehicles to destroy that respawn each wave, you now have more then 33 different enemy vehicles to destroy or view...
- Totaly different script for gameplay
- Added better hints and instructor hints
- Added better weapon spot and stuff
- Allot more tweaks, improvements, fixes, etc. etc. to much to write here.... just play the map and enjoy!!!!
- bugfixes bugfixes etc. etc. bugfixes

Chapter 14
- Changed spawn in safehouse in such a way , players wont spawn outside safehouse anymore
- added a workaround for weapons and health and items inside the truck (wich was meant to be in the first place)
- Fixed bugs
- Added red highlights to mechwalker for easyer destructions and hints
- added turret on top of truck
- totaly changed the waves, from to many boss that come back to attack to only 1 boss 1 time (more fun, more various, less tedious)
- improved light in truck
- new boss wave = choppers (between some bosses), 1 jockey, 1 rocket-zombie, 1 witch, 1 tank, 1 assault boss truck, 1 mech-walker, and off course the 3 different bigg end bosses
- other fixes and bugs and tweaks to improve gameplay
- bugfixes

Chapter 15
- Still the old map, will be replaced in version 1.2 with a totaly new map!!!

Update: 24 Jun, 2022 @ 4:27am

Version 1.1V

chapter - 8
-removed the second part of the crush traps (easyer)
-added chemical toxic trap instead of second crush trap
-only half of the zombies spawn in last trap room (easyer)
-removed lasers in first trap section (made it a safe spot)
-removed grenades in first trap section (made it a safe spot)
-placed hint button more in view
-fixed lasers in second part not doing damage
-removed a crush trap in second apart of traps room made it a safespot
-added ladders in the light room
-lasers do less damage
-moved position of lasers (easyer)

Update: 20 Jun, 2022 @ 7:42am

Version 1.1U

All chapters
-fixed costum sounds not working

Chapter 2
-Fixed bots not going on green truck or dieying reviving others that fall off
(bots now go a seperate way then the player, wich is fun to watch and bot friendly)

Chapter 3
-Added glow to generator (so you find base easyer when collecting gascans)

Chapter 7
-made the tunnel area easyer to move through
-removed the part where you jump on platform outside building (it was anoying)
-made the explosion later when going outside building

Chapter 14
-added snipers
-changed landmark position (hoping when dead you dont spawn outside map)

chapter 15
-fixed elevator not going up again when pressing button cause of trigger
-made rescue room door breakable
-other small tweaks

Update: 15 Jun, 2022 @ 3:18am

Version 1.1T

Chapter 4
-Redone the entire safehouse in hopes it, really... really.... REALLY... works now

Chapter 15
-PLaced sniper spawn extra + fixed walking MECH doing WAY 2 much damage halfway dead...!!!

Update: 13 Jun, 2022 @ 4:49pm

Version 1.1S

chapter 10
-fixed safehouse (players should NOT spawn outside safehouse anymore)

chapter 12
-added health and ammo and guns in small house near spawn
-moved the button for house detonation
-made explosion less harmfull in damage

chapter 13
added temp extra healh ammo gun unlimited (temp fix)

chapter 14
-warning message that map still has bugs and might not work properly, will be fixed in futere update

chapter 15
-added elevator buttons (so elevator can be called back up again)
-added ladder to skip entire platforming area
-fixed rescue room
-put button for continue easyer to find
-added green glow to part of level (guidence)
-added hints
-added ak and spas in start area
-added button for slow platform elevator

Update: 10 Jun, 2022 @ 11:40am

Version 1.1R

-Chapter 2
Fixed helicopter coming 2 fast before players get to trigger point

-Chapter 4
-Changed rope to ladder so you can use the ladder when elevaor is on top level

Update: 10 Jun, 2022 @ 10:00am

Version 1.1Q

chapter 2
- added a resque-room right after the green truck moves you to the second chapter (this way you can revive bots if they fall of the green truck)
- made chopper move allot faster to end battle
- tweaked nav mesh waypoinst map

chapter 3
- Made the notepad text a little more clear and easyer to understand (so players dont stick in the house searching for a keypad that isnt there)

chapter 4
-added player clips to guid the player in the middle of the elevator (so the elevator doenst get stuck when going up)
-added rope ladder so player can skip elevator
-moved safehouse (rare bug when sometimes restart , safehouse doesnt work)
-changed some starting positions
-fixed/tweaked nav mesh waypoints map

chapter 5
-added glowing door so players find the underground base door very fast and easy

chapter 7
-fixed helicopter animation (2 fast when destroyed)
-fixed troopers in heli still flying after heli gos down
-added red light at door in sleep hall (better guidence)

chapter 8
-added health and revivekit after last traps hallway (make it a little easyer)

chapter 12
-display range of some hints are bigger
-made the garagedoor where the button is for continue (standard open) better guidence