Stellaris

Stellaris

Government Variety Pack
Showing 11-20 of 68 entries
< 1  2  3  4  5  6  7 >
Update: 14 Oct, 2024 @ 8:54am

v6.3 (10/14/24) - Various Pre-3.14 (Circinus) Fixes and Updates
-Federation Start Origin Changes:
--General update of federation start logic to use base game updates.
--Federation starts generally preclude having "antisocial" civics (defined as: Inward Perfection, Barbaric Despoilers, Driven Assimilators, and Criminal Heritage) - need to be able to play well with others to start in a federation.
--More precise and better restrictions on Fed start partners.
--Explicitly randomize authority for NPC fed partners.
--No longer need to explicitly set "For Discovery" Machine Intelligence NPC civics since origin precludes badboy (and other) options (why did I not do this sooner).
--Needed special case for Tradeways origins to not force an invalid government when using E&C.
--Federation start origins give bonus modifiers:
---For Discovery gets +1 Scientist cap, +15% Scientist XP gain.
---Diplomatic Directive: Discover gets +1 Scientist initial skill, -33% scientist cost
---Tradeways gets -5% market fee, +20% diplomatic weight from economy, -10% empire size from colonies
---Tradeways, Inc. gets +10% branch office value, -25% empire size from branch offices
---Grand Alliance gets +1 Commander cap, +15% Commander XP gain.
---Convened by Providence gets +25 edict fund, -15% tradition cost from empire size, +5% unity from jobs
---This is to maintain parity with Common Ground, which can be used to move to any non-Hegemony federation type but with more cohesion between members.
--Various other federation start tweaks.
-Uplift Origin Changes:
--Uplift tutor and pupil now have starting trust and intel on each other.
--Uplift not compatible with "Guided Sapience" civics (too powerful/redundant).
--Uplift can't be at all Xenophobic or have "antisocial" civics (see above).
--Fixed various Uplift issues.
-Other changes:
--Explicitly randomize civics as needed when using create_country effect.
--Civic/Origin setup no longer takes place at the same time as setting global flags (i.e., at game start).
--Some origins will get progress towards Xenolinguistic tech per pattern set in game_start.66

Update: 7 Oct, 2024 @ 3:18pm

v6.2.1.5 (10/7/24) - Machine Uplift and Backdoor Backup Plan
-Restored Uplift origin to machine empires - gestalt and individual.
--This was only removed while I figured out how to update the origin for individual machines, which I have finally done.
-Checked to make sure Galactic Backdoor has a wormhole, makes one if not.
--Sometimes found that this origin didn't start with a wormhole, so added several fallbacks attempts with much less strict requirements.

Update: 29 Sep, 2024 @ 4:56am

v6.2.1.4 (9/28/24) - Branch Office Events Fix GAIDEN: IIIrd X the Ch∀rm
-wrong varibale

Update: 28 Sep, 2024 @ 7:17am

v6.2.1.3 (9/28/24) - Branch Office Events Fix The Second
-How long were the on_destroy blocks incrementing the owned building count...!?

Update: 23 Sep, 2024 @ 10:41am

v6.2.1.2 (9/23/24) - Branch Office Events Fix
-Special events related to the Reformatory Workhouse, Grand Casino, and Local News Station branch office buildings should only fire when the relevant buildings are actually present.
--For some reason I was tracking this with flags and such, when there's no good reason to not just check for the building.

Update: 23 Sep, 2024 @ 9:13am

v6.2.1.1 (9/23/24) - Some smaller fixes
-"Empire of Rapine" weighted too low.
-Wrong flag for Reformatory Workhouse on_destroy block.

Update: 13 Sep, 2024 @ 7:33am

v6.2.1 (9/13/24) - Post-Vela (3.13) Hotfixes
-Adjusted weights of GVP-added "criminal" governments so they override base game.
-Using scripted triggers to check authority in places that I missed.
-NPC fed partners now cannot be Xenophobes.
-Research Co-op Federation NPC origin was apparently preventing non-MI civics? Now prevents various MI civics the base game does not allow in federations.

Update: 10 Sep, 2024 @ 3:55pm

v6.2.0 (9/10/24) - Vela (3.13) Update
-Fixed what was needed for compatibility with Stellaris 3.13 (Vela).
--Removed references to deprecated resource buildings (building_crystal_mines, building_mote_harvesters, and building_gas_extractors).
--Shifted pop growth from "Xenophobic" sources to use new founder_species_growth_mult modifier.
--Pass-through of inter-compatibility triggers (very technical).
-Updated compat version number.

Update: 19 Jul, 2024 @ 5:53am

v6.1.0 (7/19/24) - Built-In Adaptation to Ethics and Civics Classic
-Using random_weight and ai_weight to null out incompatibility between civics and E&C ethics to avoid randomly-generated and AI-player empires with silly combinations of ethics and civics.
-None of this will prevent players from making goofy combinations but whatever.

Update: 17 Jul, 2024 @ 7:30pm

v6.0.7 (7/17/24) - Individual Machine Audit
There was more to do when it came to accounting for individualist machines and interactions with civics.
-Various backend tweaks (adding blocks_random_machine_empire_generation = yes as needed)
-Uplift Origin incompatible with individualism machines.
-Ascetic Virtues and Shroud Touched invalidated by synth ascension.
-Scientific Management replaced food usage reduction with housing and amenities usage reduction.