Space Engineers

Space Engineers

Stealth Drive (Cloaking)
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Update: 17 Dec, 2022 @ 5:37pm

Added <RevealOnDamage> config option, true by default. If set to false, stealthed grids will not be revealed when damaging other grids.

Update: 17 Dec, 2022 @ 5:03pm

Added 1x1 drive to stealth block variant group

Update: 17 Dec, 2022 @ 5:01pm

Added 1x1x1 large grid drive (has 10s base stealth time by default)

Stealth drives and heat sinks are now defined in the world/server config file.
This means that you can now define any block of type "UpgradeModule" in the config as either a drive or a heatsink, and it will have the appropriate logic attached.
Note that for the moment, heat sink damage zone is hard-coded to the dimensions of the existing large/small grid heat sink blocks.

Added config options for water interaction:
<WorkInWater> - Disables drive while underwater if false
<WorkOutOfWater> - Disables drive while out of water if false
<WaterTransitionDepth> Height in metres above mean sea level to enable/disable drives at if either of the above settings are false

Fixed <HideThrusterFlames> config option not doing anything
Fixed heat sink <DoDamage> config option not doing anything
Fixed large grid heat sink build stage models

Taking damage will no longer disable stealth if <DamageThreshold> config option is set to 0

Update: 19 Oct, 2022 @ 10:19pm

Update: 11 Sep, 2022 @ 5:22am

Changed the Heat Signal Range modifier to accept values < 1.

Update: 7 Sep, 2022 @ 3:56am

Fixed configuration settings not applying to multiplayer clients.

Added additional API methods.

Update: 2 Aug, 2022 @ 11:25pm

Fixed several bugs with heat sinks causing them to not be counted toward total duration etc.

Update: 2 Aug, 2022 @ 12:37pm

Fixed oxygen farms unstealthing themselves.

Update: 1 Aug, 2022 @ 5:49pm

Armour edges are re-enabled and are now hidden dynamically.
Thruster flames are now hidden by default.

Update: 31 Jul, 2022 @ 10:21pm

Added API for both mod and PB.