RimWorld
[LTS]Maintenance
กำลังแสดง 1-10 จาก 14 รายการ
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อัปเดต: 15 มิ.ย. @ 5: 57am
โดย LimeTreeSnake

- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- With removal of Systems, removed worktype Task.
- Maintenance now use new worktype "Maintenance"
- Gave Grease a fuel value of 4 for Medieval Overhaul.
- Wherever WoodLog is used as fuel, grease can now be used too.
- Refactored code and made it more optimized and safer.
- Can now recycle apparel at DankPyon_TailorsBench & DankPyon_MendingBench
- Fixed error when reserving a spot while people eat there.

อัปเดต: 1 เม.ย. 2024 @ 1: 59am
โดย LimeTreeSnake

- Added mod settings option (default true) allowing the usage of components to repair structures when there are no available repair kits.

อัปเดต: 31 มี.ค. 2024 @ 12: 42am
โดย LimeTreeSnake

[Auto-generated text]: Update on 3/31/2024 9:42:05 AM.

อัปเดต: 29 มี.ค. 2024 @ 9: 56am
โดย LimeTreeSnake

2024-03-29
- Added 1.5. Keep 1.4 as is.
- Updated mod settings with better UI.
- Requires LTS_Systems.
- Added Recycle work type to tailor benches for apparel that are not smeltable, utility, armor and or psychic apparel.
The amount returned is 50% of the cost of the item, how much hit points the item have left and quality also affect how much is returned. But never more than 50%
- Code cleanup.
- Fixed crash when weapon degrades and is destroyed upon hunting.
- And more that I forgot about probably

อัปเดต: 5 ธ.ค. 2022 @ 7: 26am

- Adjusted to changes in LTS_Systems

อัปเดต: 23 พ.ย. 2022 @ 12: 43pm

- Allow production of Weapons Toolkit and repair at Ammunition bench if LTS_Ammunition is loaded.
- Toolkit value from (Rimworld auto assigned by materialcost) -> 8
- Sewing kit value from (Rimworld auto assigned by materialcost) -> 4
- Weapons kit value from (Rimworld auto assigned by materialcost) -> 4
- Sewing kit value from steel cost 4 -> 3
- New mod setting, whether repairing Apparel or Weapons with research prerequisites require said research unlocked to repair, Default true.
- Pawn when repairing apparel, repairs the item with highest percentage damage instead of item with least hp.
- repairs toolkit can be built at crafting spots.

อัปเดต: 9 ต.ค. 2022 @ 12: 42am

2022-10-09
- Updated for 1.4, 1.3 stays as is and wont be updated.
- Added mod settings option for maintenance beep.

อัปเดต: 7 ส.ค. 2022 @ 8: 30am

- Altered bulk recipe from 50 -> 5.
- Altered repair message to include more information.
- Fixed issue with repair ticks in mod settings not changeable.
- Altered default values for jamming and degradation

อัปเดต: 19 มิ.ย. 2022 @ 4: 58am

- Made default repair at 79% instead of 59. I believe most do want their weapons and armor at almost top shape per default.
- Shortened default repair time from 2.5k to 2.0k.
- Made jamming not happen 50% of the time, whops... but rather 50% chance to check if it should check according to quality. Non quality weapons always succeed unless otherwise specified in settings.
- Added more settings options to alter jam chance
- Added a repair message when pawn repaired item.
- Increased the base skill for all repairs to 4 instead of 1. This effectively increases the amount repaired from random 4-9 to random 16-36

อัปเดต: 6 มิ.ย. 2022 @ 1: 06am

- Changed grease from AnimalProductRaw -> Manufactured (Cooking with grease is bad m'kay?)
- Made grease also craftable at cooking stations and crafting spot.
- Made Sewing toolkit craftable at crafting spot.
- Made Weapons toolkit craftable at crafting spot.