Total War: WARHAMMER III

Total War: WARHAMMER III

Wondrous Wizard Levels - Magic skill tree overhaul
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Update: 10 feb 2023 om 20:25

Added new generation behaviour for Daemon Princes.
Daemon Princes start at Wizard Level 1 and will be able to get to Wizard Level 3 through skill points.
Chaos Sorcerer's who ascend to daemonhood will receive a bonus Wizard Level, allowing them to reach level 4.

Fixed Vampire Lords not receiving an extra spell when at level 4.
Fixed Tzeentch Daemon prince never generated spells from the lore of metal.

Added support for the latest submods:
Wondrous Wizard Levels - Cataph's Southern Realms
Wondrous Wizard Levels - Dead and Xou's Lore of Metal Wizard

Update: 22 nov 2022 om 23:27

Bumped for 2.3.
No other changes.

Update: 19 okt 2022 om 2:48

Changed wizard level placement for WH1/2 races to match WH3 races now that CA has redone (almost) all the portraits.
The one exception is the Vampire Count bloodline lords who still use the old style.

Update: 18 okt 2022 om 14:20

Updated for 2.2.
No changes.

Update: 18 okt 2022 om 0:10

Added in core support for Mixu's Gnoblar Hordes - The Unwashed Masses.
Submod available here

Update: 22 sep 2022 om 16:02

Fixed debugging behaviour which allowed Daemon Princes to be recruited by Bel'akor at the start of the game.

Update: 10 sep 2022 om 19:41

Added in core support for Mixu's LL (a separate submod is still required).
Changed Azazel's starting Wizard Level to 2 (as per 5th edition rules).
Removed Vlad's Loremaster skill (both hero and lord variants).
Fixed Vampiric Bloodline Lords (Necrarch etc) from breaking Wizard Level UI.
Wizard Level UI will now apply for Bloodline lords.

Update: 7 sep 2022 om 2:31

Bumped for 2.1
Should be no changes.

Update: 30 aug 2022 om 2:19

Fixed incorrect lore of high magic icon colour

Update: 25 aug 2022 om 16:13

Added support for Belegar's Ancestor Ghost Runesmith.
Fixed incorrect skill trees for Runelords, Runesmith, Malagor and Vampire Lord.