VTOL VR

VTOL VR

Fatal Skies: Sword of Deception
Ergebnisse 21–30 von 118
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Update: 13. Jul. 2023 um 16:53

v1.0.7f

// General Mission
07 "Wanted"
>> Added more barriers at spawn to encourage use of southern road for conventional takeoff.

// Extra Missions
EM "(H)Ydra Liberation"
>> Minor conditional fixes to [MOD]ifiers.

Update: 12. Jul. 2023 um 12:19

v1.0.7e

// Extra Missions
EM "(H)Ydra Liberation"
>> Tweaked volume levels of temporary BGM.
>> Changed combat BGM proximity for each sector to conform more with the terrain.

Update: 12. Jul. 2023 um 1:16

v1.0.7d

// Extra Missions
EM "(H)Ydra Liberation"
>> All three mission modifiers/mutations now implemented.
>> Fixed wrong exit conditional for "Extra Anti Air" modifier.
>> Removed a rogue farm tile.
>> Added temporary voice lines (reused assets).

Update: 10. Jul. 2023 um 21:14

v1.0.7c

// Extra Mission
EM "(H)Ydra Liberation"
>> First implementation of mission modifiers/mutations (still WIP).
>> Added temp music.
>> Several bug fixes.

Update: 8. Jul. 2023 um 22:52

v1.0.7b

// Extra Mission
EM "(H)Ydra Liberation"
>> Fixed enemies not spawning at the Parallel when enemy scaling is at tier 2.

Update: 8. Jul. 2023 um 22:22

v1.0.7a

// Extra Mission
EM "(H)Ydra Liberation"
>> Attempt to fix the main objective triggering too early for more than 1 player.

Update: 8. Jul. 2023 um 21:58

v1.0.7

// Extra Mission
EM "(H)Ydra Liberation"
>> A WIP mission, but playable. Still need slides, VO, and lots of testing.

Update: 27. Jun. 2023 um 16:27

v1.0.6b

// Campaign Mission
06 "Breach of Contract"
>> Fixed an edge case where a sequence failed to loop.

Update: 24. Jun. 2023 um 23:27

v1.0.6a

// Campaign Missions
03 "Return to Sender"
>> Fixed soft-lock if a player joined just before wave 2.

09 "Repossession"
>> Slightly reduced OST volume.

Update: 2. Jun. 2023 um 16:38

v1.0.6

// Campaign Missions
02 "Enemy of my Enemy"
>> Removed ambush MANPADS when going towards the inland base.
>> Updated FAILSAFE if AI fails to destroy bunker.

03 "Return to Sender"
>> Enemy scaling now checks the player aircraft count prior to each wave, instead of checking once at the start of mission.

04 "Midnight Strike"
>> Reduced AAA count.
>> Redundant VO should no longer play.
>> Lowered altitude for the detection warning to pop-up.

06 "Breach of Contract"
>> BUG: if a player dies, they are removed from the non-target list. WORKAROUND: Added loop to constantly make players non-targets for Asturia.

07 "Wanted"
>> Delayed wave 1 trigger to let initial VO play fully.