XCOM 2
[WOTC] Voice Patcher
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Actualizare: 16 aug. @ 12:10

- Corrected the voice event name for the Mark Target ability.

Actualizare: 16 aug. @ 11:49

- Added a dual voice event support for SPARK heavy weapon abilities:

'Arsenal' event: Legacy event for SPARK BIT heavy weapon attacks. Used by vanilla voicepacks only.
As an alternative, regular voice events for XCOM soldiers can be used. (e.g. 'Rocket Launcher' event for the SPARK Rocket Launcher ability)

IMPORTANT: Use either the 'Arsenal' voice event or regular XCOM heavy weapon events to prevent overlaps.

- Restored vanilla soldier dalogue when suppressed ('SoldierSuppressed' event)

- Additional fixes and improvements.
Added an option to play the sound either immediately upon ability activation (PlayImmediately=true) or after it finishes visualizing (PlayImmediately=false).

Fixes to some custom sounds not playing for activated abilities: Psionic Bomb, Icarus Drop/Slam.

Thanks to Ayser for additional feedback and testing.

Actualizare: 13 aug. @ 10:31

- Config fix for an incorrect voice event being used when using the Launch Grenade ability.

- Added previously used voice event: 'AmmoOut' for soldiers being affected by Psionic Bomb.

- Added a new voice event: 'SoldierMarked' for soldiers marked by ADVENT Officers.

Actualizare: 10 aug. @ 14:43

- Added new voice events for SPARKs and LW2 skills. Thanks to Alastor0087 for the suggestions.

SPARK events (for respective abilities):
Overdrive
Bombard
Nova
Strike
Intimidate
Repair
Sacrifice

This also restores some SPARK dialogue for vanilla voicepacks!

LW2 events:

Psionic Shield (Templar): IRI_TemplarShield

Knife Throw: MusashiThrowKnifeSecondary_LW
Crippling Strike: CripplingStrike
Swift Throw: SwiftThrow_LW

SPARK Collateral Damage: Collateral_LW
SPARK Reboot: Reboot_LW

- Added new listeners for the following events:

Chosen Spawned
Mission Start
Mission End
Promoted Unit
Door Kick
Dead Unit (multiple teams)
Bleeding Out (XCOM or aliens/MOCX)

- Fixes to listener and delay option code.

Actualizare: 3 aug. @ 14:47

- Removed the unnecessary code for the delay option

Actualizare: 3 aug. @ 13:52

- Added new options for custom sound listeners.

Actualizare: 10 nov. 2024 @ 2:54

Disabled the logging option in the config.

Actualizare: 9 nov. 2024 @ 15:25

- Added the X2WOTCCommunityHighlander as a requirement.

- Added the EffectVoice configuration setting.
This setting allows to assign a temporary effect that will play the voice or the custom sound cue when the ability is successfully performed (or failed): either by the target or the caster NPC. This is useful for abilities with a non-standard visualization method, such as Viper Bind, Psionic Bomb, Stasis, Archon King Grab, etc.

- Added the AbilitySound configuration setting.
This setting allows to add an additional sound instance played upon ability activation: either by the target or the caster NPC. This works in a similar way as "AbilityVoice", but this is a separate setting with more advanced options.
This setting is useful if you want to play several sounds one after another, including Sound Cues.

- Added an option to enable custom listeners (scripts) that can play the sound cue at certain predefined moments not covered in the primary config. X2WOTCCommunityHighlander is required for this functionality.
Configurable in the XComVPExtraEvents.ini file. All listeners are disabled by default.

- Added the CheckVoices console command. Prints the voice archetype names of active units in the level to the log (modding utility).

- Added the IconSound configuration setting. Allows to replace/remove icon confirmation sounds with the different ones used in the game (modding utility).

- Restored the unused "Strangled" voice event.
Spoken by the soldiers affected by the Viper's Bind attack.
Also added several instances of "PanicScream" and "SoldierFlanked" voice events to several attack reactions.

- A separate config mod for the Voice Patcher has been released to provide a convienient way to make your own tweaks. Mod page: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3363018520

Actualizare: 9 nov. 2024 @ 15:22

Additional update attempt

Actualizare: 13 dec. 2023 @ 8:50

- Added an option to replace the target hit/miss confirmation voices (VoiceResponseType, optional argument for AbilityVoice)

Accepted parameters:

- SourceHitSpeech / TargetHitSpeech
- SourceMissSpeech / TargetMissSpeech
- TargetKilledByAlienSpeech / TargetKilledByXComSpeech
- MultiTargetsKilledByAlienSpeech / MultiTargetsKilledByXComSpeech
- TargetWingedSpeech / TargetArmorHitSpeech / TargetMissedSpeech

- Added an option to replace the voicelines for thrown grenades (GrenadeVoice, requires item template name and voice event name)

- Added new custom voice events for the following actions:

Planting X4 Charge (PlantX4)
Opening/closing door: free green action (DoorBreach)
Opening the loot chest (OpenChest)
Marking a supply crate for extraction - Supply Raid missions (ObjectSecured)
Throwing an EMP Grenade (ElectroPulse)
Throwing an Incendiary Grenade (ThrowIncendiary)
Throwing a Frost Bomb (FrostBomb)

- Updated the voice event reference list in the ReadMe.txt file.

Planned changes to documentation in the following days.