XCOM 2
[WOTC] Voice Patcher
Näytetään 11–19 / 19
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Päivitys: 4.5.2023 klo 9.29

- Fixed the mistakenly swapped description/settings of the EVAC voiceline config option.

Päivitys: 22.4.2023 klo 18.04

- Added a togglable option to mute the hard-coded EVAC voicelines
(can be combined with AbilityVoice struct to add custom voice events)

- Added existing voice events to new abilities:

Rapid Targeting, Multitargeting (Holotarget variant, Holotarget event)
Chain Lightning (Arc Thrower variant, StunTarget event)
Double Tap for Sharpshooters (DoubleTap event)

Päivitys: 25.6.2022 klo 15.08

Added custom voice events for the following abilities:

Base game:
- Fuse (Psi Operative)
- Sustain (Sustaining Sphere variant)
- Mimic Beacon throw
- Refraction Field concealment
- Battle Scanner throw
- Dual Strike (separate lines for the first and second bondmate)
- Icarus Jump (Icarus Armor ability)
- Frostbite (Serpent Armor ability)
- Rage Strike (RAGE Armor ability)
- Axe Throw
- Shadowfall
- Wraith (Wraith Suit ability)
- Shieldwall (W.A.R. suit ability)

LWOTC:
- Get Some (Officer class)
- Flush (Gunner class)
- Street Sweeper (Assault class)
- Lightning Slash (Shinobi class)
- Combatives (Shinobi/Gunner class)
- Clutch Shot (shared pistol ability, guaranteed hit)

LW2 Classes and Perks Mod:
Already existing events were added to some LW2 standalone ability counterparts: Double Tap, Rescue Protocol, Full Override, Interference, Airdrop, Fortify, Cyclic Fire, Iron Curtain, Flush, Slug Shot, Trench Gun, Street Sweeper, Fleche/Slash, Walkfire, Impact Fields, Steady Weapon, Clutch Shot, Mind Merge.

The page containing code with example voice events for robojumper's script has also been updated.

At this point, I consider this list to be extensive enough for the base game/LWOTC and do not plan to make further major changes to config events.

Päivitys: 15.5.2022 klo 7.41

- Changed two ability template names in the default config to correct ones:
LWOTC Steady Weapon (all three upgrade variants)
LWOTC Dedication

Päivitys: 30.4.2022 klo 15.59

Default config changes:

- Added new custom events for following abilities: Bladestorm variants, Sustain, VIP Subdue, Ripjack Slash and Grenadier's Demolition.

Päivitys: 27.4.2022 klo 9.57

Default config changes:

- Re-added custom voice event for Faceoff ability.
- Added custom voice events for Akimbo class abilities.

Päivitys: 24.4.2022 klo 1.01

- Added an experimental config to provide support for most vanilla and LWOTC perks.

Päivitys: 23.4.2022 klo 6.25

Päivitys: 23.4.2022 klo 6.20

This is a simple OPTC-based mod which allows to assign voice cues to specific in-game abilities through configuration.

For example: it is possible to make Specialist's Combat Protocol ability use voicelines from Capacitor Discharge ability (or any other one).

Or replace the Run and Gun ability voicelines with voicelines from any other ability, e.g. Reaper or Conceal.

Alternatively, it is possible to disable the voicelines for specified abilities altogether.

Abilities and voice events are configurable through the XComSoundCuePatch.ini file.

Additionally included is the ReadMe.txt file containing a comprehensive list of various voice events.


FOR VOICEPACK MAKERS:

This mod can be useful for voicepack makers who want to employ additional sound cues in their voicepacks, especially when using Robojumper's script.

All that is required is to add an additional voice event to be assigned for your abilities of choice.

For example: you can add a brand new voice event to the script, such as:

Events.Add((EventName="TracerBeams"))

In Unreal Editor, assign the event to the sound cue in the voice archetype, as usual...

and then tie it to your ability of choice through XComSoundCuePatch.ini file.

+AbilityVoice=(AbilityName=Holotarget, VoiceEvent=TracerBeams)

In this example, a brand new custom voice event is tied to the LWOTC Holotarget ability.

With this, many other abilities can use specific voicelines, especially the modded ones.

COMPATIBILITY:

Primarily tested with LWOTC and Mod Jam, but should be compatible with anything.
Safe to install or remove mid campaign.

LIMITATIONS:

Even if you add new voice events to some abilities, they may not play at all if the voicepack does not support them.

Keep in mind that not every voicepack supports specific voice events! They have to be set up by the voicepack maker beforehand!
(e.g. added to Robojumper's voice script)


CREDITS:

Created by Aquilio