Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Close Quarter Reworked
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Update: 3 May, 2022 @ 4:43pm

updates are ongoing.

Update: 28 Apr, 2022 @ 11:23pm

Updates are ongoing.

Update: 28 Apr, 2022 @ 9:56pm

Updates are ongoing.

Update: 28 Apr, 2022 @ 7:13pm

Both map builds updated. Close.Quarter considerably.
Tweaked both mission files.
Updates are ongoing.

Update: 26 Apr, 2022 @ 3:53pm

a bug concerning one of the german soldiers seated in mainly the half-tracks are seen standing on the vehicles bonnet in-game. I don't know what is causing this so fingers-crossed I will have this fixed on next update?

added: another map called close.quarter.w .....w for winter.
added: mission file using both nations (AI) from their own 1942.winter category via human/single player. so both maps now titled as, close.quarter - mission file titled as, 1.& close.quarter.w. - mission file titled as, 1942. more maps will be added over slow time allowing for the overall mod to then turn into a map bundle.
general tidy up
floating models are being dealt with
updates are ongoing for both maps and mission files.

Update: 24 Apr, 2022 @ 5:08pm

update note as of 26th april 2022.
.......................................................
the models from the mow mod are not appearing in the map build whereas the contact models are. both mods are activated but only contact models is showing in map build. anyway, from now during the updating process I will add only contact models until I figure out what is going on with the mow mod?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

fixed g.tank1 as it kept hitting, a_hause_109c_2 or (small broken wall) and upon hitting the small wall would then flip over and stay on its side.
I took out all vehicles for russian reinforcements only carriers and halftrack as when they would spawn with the soldiers not in the vehicle only in the air and seen above their vehicles but still in their seating poses so until I figure why this is happening then I will add them back in again?
added some more vehicles to the german counter attack script.
floating models are being dealt with
general tidy up
updates are ongoing.

Update: 24 Apr, 2022 @ 1:52pm

updates are ongoing

Update: 24 Apr, 2022 @ 1:42pm

fixed hidden tag to german.plane. (g.plane2)
fixed g.plane2 bombing run in actor_fire
added russian.wave script.
added two flak18's.
fixed flakguns script.
adjusted endless.german wave script.
general tidy up for both files.
floating models are being dealt with.
updates are ongoing.

Update: 21 Apr, 2022 @ 11:15pm

reedited mission file
added a flak36.
added german armour into mission file as part of german armour counter-attack.
I will be adding more as part of the updating process.
general tidy up. floating models are being dealt with.

updates are ongoing.

Update: 21 Apr, 2022 @ 9:33am

Mission file included.
updates are ongoing for both map build and mission file titled as (1)
Be sure to load both mods required seen in the required items panel to the right of the subscription.

If you get the following error showing when loading up mission file in (F3) here, spawn mg42_lafette[0x25 actor] then that means the hangemhigh mod this one, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2514852973 must be installed or just make your own mission file by first loading the close.quarter map in (F2) mode and then pressing (F3) atop of your keyboard so then to design or script your game.

I will be soon introducing a smaller map too so then it will be close.quarter1 and close.quarter2 and maybe a few more maps introduced and so, like my last mod endless fight then close quarter will become a map bundle as well. Anyway, installation details are included in the mod file with some important information and tips to.
Also, when in-game, recommended environmental preset (F6) I would give as, goh/multi/1v1_farmland/var3, then haze/end, set around 4555.
Before you hit play keep in mind to press (key.7 - while in (F3) mode), this so you can change difficulty settings but remember when in-game then difficulty setting cannot be changed so only before hitting play. When change has been made and hitting ok then the difficulty status can be seen top left of your game screen.
Over time the map will be brought in much closer so plenty of obstruction like walls, destroyed buildings, debris, and more ground dips and craters will be added to, that sort of thing.

Use satchel charges (vehicles/bazookas) to blow through the wire fences and create quick second thinking flanking manoeuvres and ambushing the enemy, although I have made some entry points for your men to slip through when using the infantry spread.
These flanking points also I will be adding more into the game so located at the outer-sides of the map. For now there is one built and located at the south side in the middle.

updates are ongoing.