XCOM 2
A Requiem For Man: Gameplay Mutators
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Update: 23 May, 2024 @ 9:02pm

Fix for a bug that could result in some aliens benefiting from a dark event that they shouldn't benefit from.

Update: 30 Apr, 2024 @ 3:25pm

Opened a mechanic to config.

Update: 26 Apr, 2024 @ 1:53am

Fixed a mod<>mod interaction bug that could have unintended sideeffects on rare occasion.

Update: 24 Apr, 2024 @ 8:49am

Added a Config option and Second Wave Option to opt out of Wound/Requiem Stat Modifiers. Some localization tweaks.

Update: 21 Apr, 2024 @ 11:24pm

Squishing bugs for Managed Democracy.

Update: 20 Apr, 2024 @ 1:12pm

Tweaked stat modifcation and improved some localization.

WOUNDS AND REQUIEMS - A BREAKDOWN
Wounds are Negative Traits that permanently Modify a Soldier's Stats.
Requiems are Unremovable Permanent Negative Traits, primarily acquired through Wound Progression.

When a Wound is Acquired, the Soldier will Lose Points in one Stat, and Gain in Another.
If a Soldier has a Wound that remains untreated and meets the Wound Acquisition conditions, the Wound will progress to the next tier.

Value of Stats gained is generally greater than Stats Lost.
A Wound Aspect has Three Stages, and belongs to either Mental or Physical Branch

Mental Branch Wounds drain away Will and Convert it into another Stat.
Physical Branch Wounds Convert One Phyiscal Stat into another Physical Stat.

Mental Wounds Aspect and Progression

Knock: A Knock -> A Knocking -> The Knock
Sky: A Sky -> An Ascent -> The Sky
Moth: A Temptation -> A Yearning - The Moth
Soul: A Fracture -> A Fracturing -> The Soul
Resonance: An Echo -> An Echoing -> The Resonance

Physical Wound Aspects and Progression

Decrepitude: A Rot -> Rotting -> The Decrepitude
Withering: A Decay -> Decaying -> The Withering
Splintering: A Splinter -> Splintering -> The Splintering
Heart: A Crack -> Cracking -> The Heart

Update: 19 Apr, 2024 @ 8:34pm

Added a bit more localization in some areas.

Update: 19 Apr, 2024 @ 8:32am

A Small Bugfix for Joy and Happiness!

Update: 18 Apr, 2024 @ 8:34pm

Fix for a mildly inconvenient bug

Update: 17 Apr, 2024 @ 1:17am