Rivals of Aether

Rivals of Aether

Gogeta Blue
Viser 11-20 af 35 forekomster
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Opdatering: 17. jan. 2024 kl. 22:46

v1.17

Fixes:
* Adjusted UStrong's charge window to fix a sound bug

Opdatering: 2. apr. 2023 kl. 21:17

v1.16

Adjustments:
* FStrong animation speed increased; time between hits reduced (24 -> 18)
* Stardust Fall:
~ Hitbox positions adjusted to better match sprite
~ Overall attack speed dramatically increased
~ Sweetspot hitbox at base of finisher
~ Backwards jump added after finisher
* Visual hit effects have been added/adjusted for these attacks
~ NSpecial
~ God Punisher + Stardust Break
~ Stardust Fall

Buffs:
* Jab 1 angle flipper adjusted (1 -> 4)
* Jab 3 hitbox shape adjusted (1 -> 3)
* FTilt 2 hitbox size increased (X: 40 -> 50)
* FTilt 2 angle flipper adjusted (1 -> 4)
* FStrong starter hitbox shape adjusted (1 -> 3)
* FStrong starter hitbox size increased (X: 60 -> 62)
* FStrong finisher knockback increased (Scaling: 0.5 -> 0.6)
* NAir 1 knockback increased (Base: 4 -> 5)
* UAir sweetspot knockback increased (Base: 8 -> 10, Scaling: 0.4 -> 0.5)
* USpecial pratland time decreased (25 -> 20)
* Stardust Fall pratland time decreased (60 -> 50)

Nerfs:
* Jab 1 hitpause reduced (Base: 1 -> 0, Extra: 6 -> 0)
* FTilt 1 knockback increased (1 -> 5)
* FTilt 1 extra hitpause reduced (15 -> 5)

Opdatering: 20. mar. 2023 kl. 16:30

v1.15

Adjustments:
* God Punisher adjusted to more consistently followup into ki barrage
* DAir now has a sourspot 2 frames after the sweetspot (lasts 8 frames)

Buffs:
* DAir sweetspot size increased (X: 55 -> 60, Y: 55 -> 60)
* DAir final window length decreased (20 -> 14) and given whifflag
* UStrong final window length decreased (20 -> 16) and given whifflag
* USpecial kick finisher knockback increased (Base: 7 -> 9, Scaling: 0.4)

Nerfs:
* Knockback multiplier increased (0.85 -> 0.95)
* DAir sweetspot knockback reduced (Base: 10 -> 7)
* DAir angle flippler adjusted (6 -> 1)
* FSpecial pratland time increased (20 -> 40)
* USpecial pratland time increased (15 -> 25)
* The following moves have reduced hitstun multipliers:
~ DAttack (1: 0.75, 3: 0.8)
~ FAir (0.8)
~ BAir (0.8)
~ DAir (Sweet: 0.8, Sour: 0.9)
~ FStrong (0.85)
~ UStrong (0.85)
~ DStrong (0.85)
~ NSpecial (0.9)
~ FSpecial (0.8)
~ USpecial (Roll finish: 0.7, Kick finish: 0.8)

Opdatering: 12. mar. 2023 kl. 17:49

v1.14

Adjustments:
* God Punisher starter projectiles adjusted to more consistently followup into ki barrage

Buffs:
* Jab 3 knockback scaling decreased (0.2 -> 0.1)
* Dash Attack 3 hitbox size increased (Y: 70 -> 80)
* UAir sweetspot knockback angle adjusted (60 -> 75)

Opdatering: 19. jan. 2023 kl. 2:33

v1.13

Buffs:
* Jab 1 multihit hitbox sizes increased (X: 35 -> 40, Y: 35 -> 55)
* NAir 1 hitbox priority increased (1 -> 3)
* NAir 1 hitbox size increased (X: 60 -> 70, Y: 55 -> 60)
* NAir 1 hitbox position adjusted (X: 25 -> 20)
* NAir 2 multihit hitbox sizes increased (Y: 50 -> 55)
* NAir 2 finisher hitbox size increased (Y: 50 -> 55)
* FAir hitbox size increased (X: 70 -> 75)
* FAir hitbox priority increased (1 -> 3)
* UAir sweetspot priority increased (1 -> 4)
* UAir sweetspot shape adjusted (0 -> 2)
* UAir sourspot priority increased (2 -> 3)
* UAir sourspot hitbox position adjusted (Y: -55 -> -50)
* DAir hitbox size increased (X: 50 -> 55, Y: 50 -> 55)

Opdatering: 11. jan. 2023 kl. 18:28

v1.12

Fixes:
* Addressed an issue where Vanish would not function in 3-player matches

Opdatering: 10. jan. 2023 kl. 14:55

v1.11

Adjustments:
* 3 New Alts: Zamasu (Fused), Rainbow, Goldgeta
* UAir now performs a small hop on hit
* Stardust Fall finisher knockback angles adjusted ([45, 50, 55] -> [30, 50, 70])

Buffs:
* Jab 1 knockback angle adjusted (65 -> 165)
* Jab 1 knockback values decreased (Base: 5 -> 3)
* Jab 1 hitpause values decreased (Base: 2 -> 1)
* Jab 2 hitpause values decreased (Base: 10 -> 5)
* NAir 2 multihit hitpause values decreased (Base: 4 -> 2)
* BAir hitbox position adjusted (Y: -75 -> -70)
* UAir sourspot can now hitcancel similar to tilts

Nerfs:
* Reduced passive meter gain from hitting or being hit by attacks
* Jab hitcancel cooldown increased (40 -> 50)
* FTilt hitcancel cooldown increased (40 -> 50)
* UTilt hitcancel cooldown increased (40 -> 50)
* DTilt hitcancel cooldown increased (40 -> 60)
* UAir sweetspot priority decreased (2 -> 1)
* UAir sourspot priority increased (1 -> 2)
* UAir sourspot knockback values adjusted (Base: 6 -> 5)
* UAir sourspot size decreased (80 -> 70)
* DAir knockback angle adjusted (290 -> 300)

Opdatering: 28. dec. 2022 kl. 18:57

v1.10

Fixes:
* Addressed an issue where the reticle would fail to despawn if Vanish was interrupted

Opdatering: 12. dec. 2022 kl. 11:03

v1.9

Adjustments:
* Added target reticle for FSpecial
* Adjusted FSpecial behavior for doubles
* Adjusted voice lines

Buffs:
* Increased DAir hitbox priority (2 -> 4)
* Increased DAttack hitbox priority (HB1: 2 -> 5)
* Increased DAttack hitbox duration (HB1: 6 -> 9)
* Adjusted DAttack hitbox position (HB2: [2, -32] -> [8, -32])
* Adjusted DAttack damage ([4, 4, 4] -> [5, 3, 4])
* Increased DAttack hitpause values (HB1: Extra: 0 -> 2)
* Increased DAttack knockback values (HB3: Base: 6 -> 7, Growth: 0.6 -> 0.7)
* USpecial kick finisher knockback angle adjusted (40 -> 25)

Nerfs:
* DAttack hitpause values decreased (Base: 15 -> 12)
* DStrong sweetspot hitpause values decreased (Base: 10 -> 8)
* DStrong sourspot knockback angle adjusted (45 -> 55)
* DStrong sourspot knockback values decreased (Base: 7 -> 6, Scaling: 0.7 -> 0.6)
* FAir hitpause values decreased (Base: 8 -> 6, Scaling: 0.5 -> 0.3)
* Bair knockback values decreased (Scaling: 0.6 -> 0.5)
* USpecial kick finisher knockback values decreased (Base: 10 -> 7, Scaling: 0.6 -> 0.4)

Opdatering: 9. dec. 2022 kl. 15:53

v1.8

Adjustments:
* Vanish target system rebuilt to remove port priority
* Added screen shake to various attacks