Total War: WARHAMMER III

Total War: WARHAMMER III

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Mis à jour le : 25 mars à 15h29
par d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Mis à jour le : 4 janv. à 8h33
par d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Mis à jour le : 5 mai 2024 à 6h51
par d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Mis à jour le : 28 mars 2024 à 18h15
par d_oms

-- Added pooled resource factor to pooled resources context abstraction

I naively implemented pooled resource factors, assuming CA would always use "building_construction" factor for building construction pooled resource costs. The loop now measures all values across all factors in order to deterministically identify the correct pooled resource factor when construction is performed.

Mis à jour le : 23 févr. 2024 à 6h12
par d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Mis à jour le : 13 févr. 2024 à 17h14
par d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Mis à jour le : 31 mai 2023 à 15h47

No changes, just re-uploading for versioning check. Please let me know if any issues.

Mis à jour le : 20 avr. 2023 à 20h06

-- Added a validation mechanism for ensuring slot identity.

There's still going to be some outlier issues, but I believe this should narrow down a lot of those. The back end has some slot indices swapped without any way to identify up front. At a minimum, I believe swaps with inactive slots (which led to building deletion) should now be aborted.

Mis à jour le : 16 avr. 2023 à 17h49

-- Abstracted the context of pooled resources when performing construction calculations.

All current\future buildings utilizing pooled resources should automatically have their cost-refund removed from pools when moving buildings (e.g. chorfs in current release).

-- Modified the slot check to again incorporate the slot_type versus the slot_template.

This was originally changed to allow foreign slots to be moved, but templates don't have a reliable key to filter off of. I suspect\hope this should solve some of the random slot bugs.

Mis à jour le : 13 déc. 2022 à 10h20

No changes, just re-uploading for versioning check. Please let me know if any issues.