Total War: WARHAMMER III

Total War: WARHAMMER III

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Update: 25 mrt om 15:29
door d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 4 jan om 8:33
door d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 5 mei 2024 om 6:51
door d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 28 mrt 2024 om 18:15
door d_oms

-- Added pooled resource factor to pooled resources context abstraction

I naively implemented pooled resource factors, assuming CA would always use "building_construction" factor for building construction pooled resource costs. The loop now measures all values across all factors in order to deterministically identify the correct pooled resource factor when construction is performed.

Update: 23 feb 2024 om 6:12
door d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 13 feb 2024 om 17:14
door d_oms

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 31 mei 2023 om 15:47

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 20 apr 2023 om 20:06

-- Added a validation mechanism for ensuring slot identity.

There's still going to be some outlier issues, but I believe this should narrow down a lot of those. The back end has some slot indices swapped without any way to identify up front. At a minimum, I believe swaps with inactive slots (which led to building deletion) should now be aborted.

Update: 16 apr 2023 om 17:49

-- Abstracted the context of pooled resources when performing construction calculations.

All current\future buildings utilizing pooled resources should automatically have their cost-refund removed from pools when moving buildings (e.g. chorfs in current release).

-- Modified the slot check to again incorporate the slot_type versus the slot_template.

This was originally changed to allow foreign slots to be moved, but templates don't have a reliable key to filter off of. I suspect\hope this should solve some of the random slot bugs.

Update: 13 dec 2022 om 10:20

No changes, just re-uploading for versioning check. Please let me know if any issues.