XCOM 2
Stukovs Lost Army - Nemesis
Ergebnisse 1–10 von 12
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Update: 25. Dez. 2024 um 12:34

a ton of config errors

Update: 20. Sep. 2024 um 9:34

just a few minor delays, so they don't come that early

Update: 12. Mai 2024 um 5:06

nerfed Black Market sell prices of the Corpses

Update: 14. Feb. 2024 um 9:15

small adjustments, Birkin can only be leader in Howler Encounters

Update: 9. Dez. 2023 um 11:19

small update. Thanks to Tedster and his Encounter List checker

oh yes this is TOTALLY INCOMPATIBLE with UECP

Update: 26. Aug. 2022 um 7:50

Balance Patch ... after sleeping over it i decided to take away the catchfire debuff on the Nemesis. The Birkin and the Parasite Zombies still suffer from that

Update: 25. Aug. 2022 um 12:47

Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances most of them will be Vulnerable to Fire between 50 and 200% extra damage. The ones with the Flamethrowers instead are Vulnerable to Frost

If using Mitzruti Perk Pack they will be affected by Turn Undead

Also added theoretical support for G-Virus. In the folder Birkin you will see a few files starting with Addon ... rename those to like XComEncounterLists.ini from AddonXComEncounterLists.ini.

If you do that without running the mod, your game may crash

Update: 12. Mai 2022 um 7:17

Adjusted Spawn Weights

Update: 8. Mai 2022 um 4:08

Added the Collectors as possible Followers for the Nemesis if you run Reapers and Collectors Lost Mod by Stukov

Lowered some Nemesis Spawn Weights a bit

Update: 1. Apr. 2022 um 7:03

Another try to fix the removing of Nemesis from Advent