Garry's Mod

Garry's Mod

[VRmod]VRMod-SemiOffcialVersion
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Update: 14 Jan, 2023 @ 12:53am

Update: 28 Dec, 2022 @ 5:40am

Update: 26 Dec, 2022 @ 8:37pm

Update: 25 Dec, 2022 @ 8:10pm

Update: 17 Dec, 2022 @ 12:47am

2022-12-17
1⃣Added [FPS&Graphic] menu item, which allows you to change the FPS limit, gmod_mcore_test, etc.
2⃣Removed override of gmod_mcore_test when starting GmodVR.

Update: 29 Nov, 2022 @ 9:39pm

2022-11-30
New cvar added.
[vrmod_cameraoverride].
In the original, when a vrmod was started, the gmod was made to project the vr viewpoint selected in [desktop view], but setting this convar to 0 will allow camera override by third-person mods, etc.

Update: 29 Nov, 2022 @ 9:29pm

2022-11-30
Since the original VRMod has been updated, we will apply this version as well.
We will skip the audio permission dialog since it is disabled from the beginning, and will only incorporate bug fixes related to teleportation.

Also, I wrote before that "further updates will be done as a separate mod," but for various reasons I retracted that statement and will continue to update the mod as is for the time being.
Our apologies!

Update: 3 Nov, 2022 @ 11:13pm

2022-11-04
Added features related to stability and left hand.
1⃣ Added cvar.
"vrmod_LeftHandmode"
Changes the hand position when holding a non-VR weapon with the left hand.
"vrmod_lefthandleftfire"
Enables left_primaryfire and left_secondaryfire when holding a non-VR weapon with the left hand.
2⃣ In the automatic vrmod_gmod_optimization settings, the r_shadows setting has been eliminated and can instead be changed directly from the VRMod_Menu.

Also, if there are no reports of instability with this update, we will release subsequent updates that add functionality as a separate version called [VRMod-Beta].

Update: 26 Oct, 2022 @ 1:39pm

2022-10-27
This is another rather large update.
If it becomes unstable, please let us know in the comments so we can roll back or release a different mod named legacy version.
1⃣Added "vrmod_lefthand".
Added a mode to hold the weapon in the left hand, which is still under construction. It's still under testing, so I think it's not very useful, and ArcVR and others work weirdly as it is now.
2⃣Increased vrmod_locomotion to three types." Default(HMD)" "LeftHand" and "RightHand". You can decide which one you want to use for aiming when piloting a vehicle or using some weapons.

Update: 21 Oct, 2022 @ 10:31pm

1⃣Changed the specification so that all aiming is based on the RightHand, rather than on the HMD when the EmptyHand is used, for example.
2⃣Changed some of the VRMod_Menu.

(Various other minor changes have been made as well.)