Garry's Mod

Garry's Mod

[VRmod]VRMod-SemiOffcialVersion
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Update: 2 Aug, 2023 @ 3:23pm

Update: 2 Aug, 2023 @ 3:18pm

Update: 2 Aug, 2023 @ 5:00am

2023-08-02
This is a fairly large update. If it has stopped working, please comment.
Also, if you preferred the previous version, you can download it here.

[VRMod-Semioffcial] - 8/2 backup edition
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3013403353


--

CharacterHeight can now be set automatically.
Operation mode now switches automatically when it detects that you are on LFS or simphys.
Changed [vrmod_locomotion_handletest] to be built into this mod from the beginning.

Added a setting to set "cl_hud 0" except when pressing the quick menu key.
Changed the setting done by vrmod_optimized.
Changed the UI mechanism slightly.

Update: 5 Jul, 2023 @ 6:36am

It seems I mistakenly applied the version that should have been uploaded to openbeta to this one, so I'll revert it back. Sorry about that!

Update: 3 Jul, 2023 @ 10:48pm

Update: 26 May, 2023 @ 12:44am

--
1️⃣Added Convar to change Hud resolution.
vrmod_ScrH_hud (min 480 Recommand 768)
vrmod_ScrW_hud (min 640 Recommand 1366)
--
These two can also be changed from VRMod_Menu.
The maximum value is the window resolution, but it can be set higher than that.
--
2️⃣Add a Convar to change the resolution of the UI.
vrmod_ScrH (Min 480 Recommand 768)
vrmod_ScrW (min 640 Recommand 1366)
--
These two can be changed from VRMod_Menu, but changing them after VRMod is started will cause a high rate of description bugs." Please restart the game after changing them."

3️⃣Added convar to choose to ignore the error check when starting VRMod.
vrmod_error_check_method (Default 1)
--
If this is set to "0", VRMod will not stop even if its basic operation causes an error, but will force VR processing to continue.
This will reduce the number of times that VR is forced to stop due to a key configuration reading failure or false detection of an error, but may cause other problems. In such a case, return to "1".
--
4️⃣Add convar to change the character eye specs to the original, lost specs.
vrmod_characterlogic_alt (Default 0)
--
Setting this to "1" will change some of the processing of the existing character settings and enable automatic changes to EyeHeight and HeadtoHMDDist to match the character model that was commented out in the original. Specifically, the following is done

local eyes = cm:GetAttachment(cm:LookupAttachment("eyes"))

if eyes then
eyes.Pos = eyes.Pos - cm:GetPos()
end

if charactereyelogic:GetBool() then
if eyes and eyes.Pos.z > 10 then
characterInfo[steamid].characterEyeHeight = eyes.Pos.z
characterInfo[steamid].characterHeadToHmdDist = eyes.Pos.x * 2
else
headPos = headPos - cm:GetPos()
characterInfo[steamid].characterEyeHeight = headPos.z
characterInfo[steamid].characterHeadToHmdDist = 7
end

Update: 23 May, 2023 @ 1:27pm

Update: 20 May, 2023 @ 3:33am

Update: 15 May, 2023 @ 10:21am

I heard that the pickup has become unstable, so I have reverted to the 4/10 version.

Update: 13 May, 2023 @ 7:28pm