Space Engineers
(NEW UPDATE) L.Y.N.X Industries (Fixed and rebalanced) - Weaponry [WeaponCore]
1–10 из 24
< 1  2  3 >
Обновление: 5 янв. 2024 г. в 13:05

AAAAAAAAAAAAAAA

Обновление: 5 янв. 2024 г. в 13:05

Обновление: 19 сен. 2023 г. в 11:26

Potential fix for Mjolnir faceplanting itself

Обновление: 16 сен. 2023 г. в 13:15

Rebalanced reload-times of all torpedo launchers
Fixed the inventory capacities of all torpedo launchers, they should now be able to fit at least 1 of their own missile in

Обновление: 16 сен. 2023 г. в 12:26

actually properly lowered energy costs for 1200mm without having it reload 12 seconds because I am a moron

Обновление: 16 сен. 2023 г. в 12:05

-Slightly increased spread of nariman
-lowered energy-costs for 1200mm gauss
-lowered mass of projectile, drones should no longer be yeeted at mach 5 when hit by heimdall

Обновление: 16 сен. 2023 г. в 9:38

Reverted an indev change to the nariman's bullet spread, but it has been slightly increased overall

Обновление: 16 сен. 2023 г. в 9:31

I'M BACK BITCHES

Updated mod contents (not much has changed, kek...)
Fixed the 400mm railgun being equal to a 450mm railgun
Fixed the 450mm railgun using 1200mm Gauss Ammo
Fixed crafting-recipe for the 450mm railgun

Rebalanced Energy needed to fire the 1200mm Gauss

Обновление: 23 апр. 2022 г. в 8:43

did a thing, loki now does less... infinite penetration lets say it like that

Обновление: 2 апр. 2022 г. в 6:15

-made the nariman frag ammo slightly more effective against missiles
-slightly increased damage of nariman frag ammo
-fixed tukka not completely filling the inventory with the magni missiles (theoretically)