ARK: Survival Evolved

ARK: Survival Evolved

Demon Boss Mod
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Update: 22 Aug, 2022 @ 7:32pm

- Wings no longer despawn from a distance. (evidently this is still not working)

Update: 17 Aug, 2022 @ 1:43pm

- Fireball no longer causes % enflamed.
- Projectiles of the main boss now inflict the unique debuffs.
- Removed 50% reduction from the main fire breath.
- Can now spawn with wings.

Update: 17 Aug, 2022 @ 1:42pm

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Update: 6 Aug, 2022 @ 4:29pm

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Update: 7 Jul, 2022 @ 8:03pm

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Update: 9 Jun, 2022 @ 12:04pm

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Update: 1 May, 2022 @ 11:08am

- Greater demons use normal blood drain now
- Replication fixes on main boss
- Lucifers attacks have a proper instigator now and should no longer damage his own structures, enemies however can.

Update: 16 Apr, 2022 @ 7:20am

- Lesser demonlings fireballs now scale with melee.
- Lesser demonlings blood curse is now normal and no longer affects bosses and no longer lasts as long or does as much damage anymore.
- Hellhounds firebreath changed, now shoots forwards for a bit longer and arcs upwards less.
- Hellhound speed slightly increased.

Update: 3 Apr, 2022 @ 7:03am

- Blood mode also now heals by 75% of damage dealt.
- Soul mode also regenerates stamina now.
- Phase change animations play 5% faster.
- Fixed rotation on fire and rocks for some people, turns out you dont need to set a rotation in the first place at all....
- Boss is immune to force flee debuffs now.
- Now only changes modes every 40 rather than 25 seconds.
- Fixed issue with damage during emote.
- Added more particle effects on summoning.
- Extended all "roaring damage" damagetypes intervals from 55 seconds to 65 seconds but changed chance of using them from 0.005 to 0.01
- Minion summoning attacks dropped from attack weight 1.0 to 0.75. Except for birds hounds etc, which was already at 0.25 but changed that ones interval from 100 to 110
- Chances of summoning the greater demons from 0.5 to 0.75 but cooldown from 190 seconds to 220 seconds.
- No longer attempts to buff up minions if no valid minions are around it.
- Only attempts to flee for 30 seconds now and has a cooldown of 110 seconds. From 40 seconds and 100 seconds.

- Blood curse to 125 damage cap rather than 35
- Minion buff now increases damage by 75% and resistance by 25% and hp regen of 60 per second

Update: 25 Mar, 2022 @ 2:03pm

- Blood curse to 125 damage cap rather than 35
- Minion buff now increases damage by 75% and resistance by 25% and hp regen of 60 per second