Conquest of Elysium 5

Conquest of Elysium 5

Populum
Mostrando 151-160 de 183 aportaciones
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Actualización: 25 MAR 2022 a las 11:51

- Dvala line now produces Dwarf Workers instead of militia
- Dismounted Demon Knight sprite fix
- Both versions of the Captain should now have rituals instead of just one.

Actualización: 25 MAR 2022 a las 10:33

- Mounted Unit fixes. Many units changed their name to reflect a Dismounted status. Makes it easier selecting units.
- Massive pass to buildings / structures (that shouldn't cause errors) adding properties (unaging) and modifying their resistances to not be completely immune to many types with some exceptions.
- Gates gained their HP bonus back.

Actualización: 25 MAR 2022 a las 8:13

- Added nonearby restrictions to a number citadel related construction so you can't build over existing citadel and waste resources.

Actualización: 25 MAR 2022 a las 6:35

- Androphag archers now have their bows

Actualización: 24 MAR 2022 a las 19:18

- More weapon fixes and more large / huge weapons added to monsters.
- Merchant now gives +1 instead of -1 trade.

Actualización: 24 MAR 2022 a las 18:34

- Fix to assassins spawning as a merchant instead
- Ba'alite Propaganda fixes, it will also disappear if not on a human settlement.

Actualización: 24 MAR 2022 a las 14:36

- Fixed and reworked Enchanter rituals so they can't be recast nor waste resources.
- Added descriptions to the slow "Study" type ritual powers to indicate they don't always work but do not take resources. These rituals will also no longer be available after the level 1 enchanter reaches level 2.
- Enchanter Inorganic rituals added the terrain restriction= land location only
- Reduced Iron grafting per unit cost from 5 to 3
- More fixes to monsters missing weapons

Actualización: 23 MAR 2022 a las 6:56

- Abomination is now unaging
- Added gatherrelic to a number of units that needed them for rituals.
- Restored the Voice of El to the original unedited name to see if events associated with the class work again.

Actualización: 20 MAR 2022 a las 16:11

- Adjusted many terrains that are new to COE5 to be in line with Populum.

Actualización: 17 MAR 2022 a las 16:33

- Pale One Lineage ritual fix, added another ritual to split this one into two.
- Removed extraneous messages on population growth.
- Cavern Guard sprite fix
- Ancient Hurler Guard sprite fix
- Add special citadel terrain groups for class recruitment, for example Anarchy (Druid) can recruit just about any forest in the game now.