Stellaris

Stellaris

Xenology : Traits Expansion Unofficial - Biological Module (3.14.X)
Näytetään 91–97 / 97
< 1 ... 8  9  10 >
Päivitys: 8.3.2022 klo 9.25

Same as before, but hopefully even better.

Päivitys: 8.3.2022 klo 9.18

Hopefully fixed a minor bug involving Life Weaver and Machinist

Päivitys: 7.3.2022 klo 6.07

Making the thumbnail look nice.

---------------------------------------

Ruler/Ancestral Knowledge now gives Edict Funds instead of Edict Cap
Ruler/Regal now gives Edicts Funds and reduced upkeep instead of Edict Cap and reduced Edict Cost
Ruler/Profligate now increases leader upkeep instead of adding unity upkeep
Ruler/Peacemonger now correctly refers to one of the opposite traits, Fleet Organizer
Ruler/Hateful now correctly checks for the Fanatic Purifier Civic
Governor/Reliable now correctly refers to the correct Lithoid Oligotrophs species trait
Governor/Patron of the Arts now uses the correct Planet Amenities modifier
Governor/Naturalist now correctly checks for the Species/Theoretical trait
Governor/Machinist now correctly checks for the Species/Practical trait
Governor/Diligent now gives a +10% Unity
General/Forecaster now uses the correct Army Experience Gain Multiplier
Removed the now deprecated [modification = no] tag for leader traits.

---------------------------------------

Added missing tooltips for Ruler/Arcanist
Species/Sluggish now refers to the correct trait, Admiral/Inert, in its description

---------------------------------------

Optimized event code, switched out blocks of IF statements for switches, standardized NOT/NORS, Removed redundant OR checks.

Päivitys: 6.3.2022 klo 15.43

Päivitys: 6.3.2022 klo 12.56

Päivitys: 6.3.2022 klo 11.34

Päivitys: 6.3.2022 klo 6.17

Initial release.