Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
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Opdatering: 6. mar. 2022 kl. 22:05

Zeta Update 2.2

-- Rewrote Decision System to now act as a "Personality" System. You can now control how they behave and what they favor



-- Added option to disable voice completely

-- Valid checks

Thank you everyone who reported more errors today! I truly do appreciate it. It's time for me to hop off now. Updates will continue as usual tomorrow.

Opdatering: 6. mar. 2022 kl. 17:20

Zeta Update 2.1

-- Added a option in the Equipments Catagory where you can control what weapon the Zetas spawn with

-- Added a delay before WeaponENT gets deleted to ensure code realize the Zeta is dea

-- IsValid Checks

-- Probably more I'm forgetting

A attempt at rewriting their decision system so they can sport different "personalities" will happen now after this update

Opdatering: 6. mar. 2022 kl. 16:08

Zeta Update 2.0
The Zetas have reached their 2.0 update! Wooo!

-- Added a Panic Threshold

-- Added wander distance slider

-- Zetas can Sprint to longer distances

-- More Attempts at fixes

-- Zetas can now defend innocent Zetas/Players from what we call RDM. had to throw that joke in

-- Added a PVS check to prop spawning to prevent props from spawning in the origin of the World

-- Probably more I am forgetting

This is only the beginning

Opdatering: 6. mar. 2022 kl. 13:37

Zeta Update 1.9

-- Zeta Spawner is now Admin only

-- Zetas are now aware of Media Players and are able to watch it

-- Zetas can now spawn npcs with the addition of zetaplay_registernpc

-- Zetas now have playermodel Colors!

-- More Valid Checks!

Opdatering: 6. mar. 2022 kl. 10:40

Zeta Update 1.8

-- QA Volume slider in options

-- More Valid Checks

-- Zetas now push Players,Npcs, and other Zetas when they get in the way. They can also push props just like real players

-- Default Gmod Playermodels are now Pre-cached meaning your game will not spike in lag when using Default PlayerModels Only with Random Player Models

-- Damage is now properly scaled depending on where the Zeta is hit

-- You can now override the Zeta's spawning model. It is located at Zeta Player>Others> PlayerModel Override

Opdatering: 6. mar. 2022 kl. 8:09

Zeta Quick Fix 2

-- Added a check to the Weapon entity to be spawned if it doesn't exist for whatever reason

-- Added more Valid checks to the Weapon handling

-- More physgun IsValid checks

Woke up to over 100 notifications. Oh voiiiiiii definitely time to work!

Opdatering: 5. mar. 2022 kl. 22:41

Zeta Update 1.7

-- Added option for props to spawn fully unfrozen with no freeze timer

-- Added Allow large props option

-- Added ability to use medkits

-- Zetas will now change weapons if they are getting attacked

-- Remove Weapon upon death

-- Zetas can now give medkits to hurt people if they will

-- Added a reset to weapon angles each weapon change in hopes of fixing the backwards weapons

-- Reduced panic threshold to below 30 hp

I am going to bed now. Goodnight and I will continue the updates tomorrow!

Opdatering: 5. mar. 2022 kl. 20:02

Zeta Update 1.6

-- To combat the problems with model switching and attachment issues, the models of the Zetas are done SERVERSIDE now which seemed to fix it

-- Zetas now properly obey the Prop Limits

-- Other fixes

Opdatering: 5. mar. 2022 kl. 15:47

Zeta Update 1.55

-- You can now reset prop/material/name lists using,
: zetaplayer_resetproplist
: zetaplayer_resetmateriallist
: zetaplayer_resetnamelist

-- You can now manually set what weapons the Zetas are allowed to equip

Opdatering: 5. mar. 2022 kl. 14:34

Zeta Update 1.5

-- Fixed a issue where Zetas are trying to kill other Zetas but aim away from their target instead of AT their target

-- Changed Music Box Sound Level. The music is also now controlled by your game's music volume slider

-- Physgun and Toolgun have a higher chance at being picked

-- Increased chances of a Zeta defending itself

-- Reduced think time 2 seconds --> 1 second