Europa Universalis IV

Europa Universalis IV

Westeros Universalis: A Game of Thrones
Viser 131-140 af 142 forekomster
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Opdatering: 10. okt. 2014 kl. 2:41

Opdatering: 7. okt. 2014 kl. 2:40

# Added proper units for all technology groups (10+). New units appear at MIL 1, MIL 5, MIL 10, MIL 20, and so on.
# Added proper ships, with new ships appearing at MIL 1, MIL 5, MIL 10, MIL 20, and so on.
# Prevented AI from using the slavery decisions for now.
# Finished added colonisation data for Sothoros and Ulthos. Still need to do land north of Yi Ti and the Dothraki Sea.
# Added several inland seas around the stepstones for gameplay.
# Fixed numerous positions issues.
# Added National Ideas for Tyrosh and Lys
# Added 12 new idea groups, replacing the vanilla ones.
# Changed Scorch Earth to add 10 hostile attrition instead of just reducing supply limit.
# Increased starting colonisation range to 100.
# Increased colonisation increases from +5 to +15
# Added rebels for all religions.
# Added religious flip events for all religions
# Fixed events for Faith of the Seven and the Old Gods.
# Added proper missions, adapted from the normal missions.
# Setup HRE stuff for the future. (Currently the emperor actions do not work)
# Changed the dates for gameplay.
# Added a decision to permit or rescind slavery in the realm.
# Added a slave raid event and added anti-slavery rebels.
# Removed the explorer and colonists decisions, as I will be adding the functionality back into a idea group.

Opdatering: 7. okt. 2014 kl. 2:38

Opdatering: 4. aug. 2014 kl. 18:46

# Fixed Mormont bug
# Moved cultures groups around, so there is more acceptance.
# Added localisation for Maester idea group, Divine idea group and Eunuch idea group
# Added localisation for technology
# Added Daenerys
# Added idea removal event when starting in later bookmarks

Opdatering: 2. aug. 2014 kl. 12:11

Opdatering: 2. aug. 2014 kl. 5:58

Opdatering: 30. juli 2014 kl. 11:49

Opdatering: 29. juli 2014 kl. 20:56

# Added Trait system
# Trait system currently supports Health traits and Education traits
# Added various events for flavour
# Added ambitions, in the form of missions
# Added flags for the Wildling clans
# Split Essosian into various different technology groups for map vision stuff
# Fixed discovery issues with the Yi Ti region, working on Westeros and East Essos
# Added Nationalist rebels back in, so minor nations can rebel properly
# Added vassal rebellion event
# Fixed Summer Island discovery
# Updated files to work with 1.7
# Lots of minor stuff I've forgotten :P
#' Tweaked values for various opinion modifiers
# Added support for the HRE (currently using the HRE diplomatic choices will crash mod)
# Added events for the Wildlings
# Changed events for the Night's Watch
# Added defined vassals in the bookmarks
# Removed the House prefix in tag names
# Removed the Clan prefix in tag names

Opdatering: 3. juli 2014 kl. 23:20

Opdatering: 3. juli 2014 kl. 22:13

# Added the Slaver cities, the Yi Ti region, Ibben, and the Summer Islanders
# Extended the trade node to work with the new regions
# Added a faction system between the peasantry and nobility, with 4 events affecting the influence
# Faction boost is 50 ADM and changes the value by 5
# Added culture groups and a culture for all of the new nations
# Added Employ an Adventurer decision, giving an explorer and conquisador
# Added Establish an Trade Outpost decision, giving a colonist for 20 years
# Removed the Feudal Economy event
# Removed the policy stuff for now
# Added province history for all of the bookmarks
# Added ruler history for the main nations
# Added events for nations with the Faith of the Seven
# Added events for nations with the Old Gods
# Added generic events for all nations
# Reworked the government bonuses
# Addded 17 loadscreens
# Added new event pictures
# Added Assassinate option in the Personal Interaction menu
# Added events for the Targaryen rise (Bleeding Years scenario)
# Added trade good province event for colonisation
# Dothraki government is akin to migrating hordes, with major supply bonus and military bonuses as long as they have only one province
# Added events to keep the Wall land within the Night's Watch's domain
# Added more tribal clans in the north
# Fixed map issues regarding text and unit positions
# Added incremental increases to colonial range and settler growth through technology