MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Special Variant
11-20 van 41 items weergegeven
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Update: 18 dec 2022 om 8:49

Version 2.8
* The Conquistador is now a real Omni 'mech, sporting a total of 13 omni slots.
* Added Conquistador BLK-OD variant with RISC MMLs
* Added Conquistador Macuahuitl Hero variant with a bunch of re-engineered lasers
* Added re-engineered lasers (small, medium, large). No, these cannot go into YAW, they require YAML
* Added Heavy MRMs (I finally did it, Nuwisha!) which do more damage and produce more heat but can jam
* Added RISC MMLs (smaller, lighter but can jam)

Update: 16 nov 2022 om 1:22

Version 2.7
* Added Warhammer WHM-X7 "Lich", my new favorite Warhammer
* Fixed target for Warhammer IIC and Urbanlord, they now show up as their appropriate weight class in missions
* Fixed quirks on Warhammer IIC and Hunchback IIC
* Tweaked intro dates and faction rarities for most of the special non-lore variants to make them rarer

Update: 6 nov 2022 om 11:34

Version 2.6 Changelog:
* Added new Warhammer IIC variants: 11, 12, 13 and Bludgeon Hero
* Fixed some default weapon groups
* All IIC variants now only spawn for the "Clan" faction which will be introduced with the next update to YetAnotherClanMech (the IIC variants in this mod are here for historical reasons and too annoying to move)

Update: 24 okt 2022 om 22:44

2.5.2 Changelog:
* Fixed repair of fixed items like the 300 engine core
* The Urbanlord got some nice new quirks

Update: 22 okt 2022 om 14:08

2.5.1 Changelog:
* Fixed Hunchback variants (references got messed up)

Update: 22 okt 2022 om 13:17

2.5 Changelog:
* The Warhammer IIC finally shoots straight (thanks to Mace24)
* Added Roguetech Hunchback HBK-4X with an Omni slot in the torso
* Added custom Hunchback HBK-S7 and Shadowhawk SHD-S7 variants which sport double DLC3 melee weapon hardpoints
* Added Light AC/20 which can jam
* Fixed RAC/20 tier 2-5 asset naming
* WVR-X and BL-S7 now require DLC3

Update: 24 sep 2022 om 10:58

2.4.1
* Fixed the MAD-LT loadout (I never actually finished it for the 2.4 release)

Update: 24 sep 2022 om 4:12

* Moved Thunderbolts to YAW.
* Added Marauder MAD-LT (from Roguetech)
* The Direwolf Prime now has a fixed engine and gyro since it is an Omni mech. This is a first experiment to see where we go with Omnimechs in the future.

Update: 14 sep 2022 om 5:53

* Raised default load order to 9 to ensure it always overrides YAML.

Update: 12 sep 2022 om 0:14

* Fixed Direwolf Prime loadout
* Added fixed default loadouts for the other 2 MWOMechs: Cougar Prime and Mad Dog Prime