Dota 2
OMG(4+2)
目前顯示第 81-90 項,共 497 項
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更新:2024 年 12 月 15 日 @ 下午 10:22
SunLight 發表

-Fixed the issue of the illusion of releasing claws instantly after transforming into a variant elf
-Fixed variant strike related issues
-Fixed illusion effects issue

更新:2024 年 12 月 9 日 @ 下午 6:39
SunLight 發表

-Fixed some display issues

更新:2024 年 12 月 5 日 @ 下午 11:40
SunLight 發表

-修复抓树不加攻击距离的问题
-修复暂停次数和时间限制失效的问题

更新:2024 年 12 月 4 日 @ 下午 10:56
SunLight 發表

-修复消极游戏判断失效的问题
-修复部分称号判断条件错误的问题

更新:2024 年 12 月 3 日 @ 下午 11:27
SunLight 發表

更新:2024 年 12 月 3 日 @ 下午 10:59
SunLight 發表

- Fixed the issue of having no facet after reconnecting to the game in progress if the player left the game during ability selection phase.
- Fixed the problem that self-selected skills like Fiery Soul would occasionally fail to work.
- Fixed an issue of the abnormal attack distance of Troll Warlord with Kez's Kazurai Katana.
- Now Solar Guardian can no longer trigger Multicast for fear of game crush.
- Further optimized Illusion and Wukong's Command.
- Optimized the condition decision of some titles.
- Optimized the performance of some persona effects.
- Illusion can now properly inherit Kazurai Katana, Corrosive Skin and Drunken Brawler.

更新:2024 年 11 月 29 日 @ 上午 1:31
散夜游戏 發表

-Fix the issue of model coverage during the rebirth of the Skeleton King Treasure
-Fix issues related to Rubick skill theft

更新:2024 年 11 月 28 日 @ 上午 2:47
散夜游戏 發表

-Fixed the issue of disconnection during the skill selection phase, which resulted in no self selected skills or life stone skills when entering the game
-Fixed the fast casting logic for some skills that change the release method

更新:2024 年 11 月 27 日 @ 下午 6:57
SunLight 發表

-Fix some issues that may cause the game to crash

更新:2024 年 11 月 25 日 @ 上午 2:46
散夜游戏 發表

▌2nd OMG 4+2 SOLO ELITE was rounded off!
MATCH mode has been closed.
In-game access to ranking and MMR rewards is now open. Please collect them in the event page.

Top-10 players will receive friend requests recently. Please keep an eye on your in-game email and message.

Moreover, we have recently made a series of underlying optimizations for the performance of the game, and the follow-up updates are also in the pipeline, thank you for your active participation!