RimWorld

RimWorld

CE: Armor-Piercing Special
Showing 1-10 of 12 entries
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Update: 23 Mar @ 2:27am

[Auto-generated text]: Update on 3/23/2025 11:27:28 AM.

- Now has a LoadAfter specified.

Update: 20 Dec, 2024 @ 3:27pm

[Auto-generated text]: Update on 12/21/2024 1:27:48 AM.

- Added a revolver version of the AP-S texture (Thanks Keshash!)
- Reduced the resolution of the textures to 128px

Update: 15 Sep, 2024 @ 3:13am

[Auto-generated text]: Update on 9/15/2024 1:13:35 PM.

Update: 14 Sep, 2024 @ 9:14am

[Auto-generated text]: Update on 9/14/2024 7:14:16 PM.

- 9mm generics hotfix

Update: 13 Sep, 2024 @ 3:55pm

[Auto-generated text]: Update on 9/14/2024 1:55:30 AM.

- 1.5 is alive

Update: 13 Feb, 2023 @ 11:43am

[Auto-generated text]: Update on 2/13/2023 9:43:04 PM.

The Proper Rebalancing I was talking about

- Replaced the 'Pistol' and 'Revolver' categories with 'Regular' and 'Heavy', to catch more outliers

- Regular RHA conversion AP * 1.75 => AP * 1.5

- Heavy RHA conversion AP * 1.5 => AP * 1.3
- Heavy Damage Conversion AP * 0.65 => AP * 0.7

- Work amount now scales from the AP work

Update: 15 Dec, 2022 @ 9:28am

[Auto-generated text]: Update on 12/15/2022 7:28:44 PM.

- 1.4 tag, proper rebalancing later:tm:

Update: 3 May, 2022 @ 1:35pm

[Auto-generated text]: Update on 5/3/2022 11:35:24 PM.

-Fixed a typo in .38 Special recipe

Update: 14 Feb, 2022 @ 5:24am

[Auto-generated text]: Update on 2/14/2022 3:24:00 PM.

- Added support for the generic ammo system

Update: 13 Feb, 2022 @ 2:21am

[Auto-generated text]: Update on 2/13/2022 12:21:47 PM.

- Fixed the short barrel ammoset typo