Arma 3
House Kandosii Aux Mod
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Update: 24 Mar @ 2:36pm

# Patch Notes
### Added
- A-300 carbine with stock
- Neo Crusader (Ancient) Armor unhidden
- Mada & Wyvern Customs
- Quick Weapon Conversion keybind (Does conversion if it doesn't involve items)
- Z-95 Mining Guild Livery
- something quite silly

### Changed
- ETA-2 astromech will now face the pilot by default
- Gave ETA-2 hud changer
- JD-77 will now show hose based on whether or not rotary is in use
- marcie/shobin customs
- refactored arsenal, fine-tuned list to exclude flags

### Removed
- Sin's fang (was meant to be done ages ago)
- JD-75

Update: 20 Mar @ 2:30pm

# Patch Notes

### Changed
- fixed intel action display name bug
- fixed shield module not working at all

Update: 17 Mar @ 12:58pm

# Patch Notes

### Changed
- adjusted ee3b tex
- adjusted silverhand tex
- fixed silverhand sights w/ animations
- fixed arsenal not being restricted
- fixed bacta log entry not working
- revert suppression markers pending rework

Update: 13 Mar @ 5:33pm

# Patch Notes

### Added
- "suppression" markers to HUD
- feedback for hud on/off
- crates now have a scroll wheel action for mag replenishment (more obvious)

### Changed/Fixed
- fix beroya helmet shadows in specific circumstances
- misc fixes

Update: 10 Mar @ 5:45pm

#Patch Notes

### Added
- a-474 placeable groundholder
- lcr groundholder
- weath datch faction

### Changed/Fixed
- misc fixes
- ee3 top reflex now green and cooler
- adjust rat driving
- adjust rat turret stabilization
- fix rat turret not sounding
- fang uses ace pylons now by default

### Removed
- deprecated customs

Update: 3 Mar @ 4:22pm

# Patch Notes
### Added
- BB-series astromechs (static only for now)
- Weath Datch
- Jenna custom astromech (R6-C7T)
- Bat (Wooden & Metal)
- Gaffi Stick
- Dane Axe

### Changed
- Z-98 loses SDBs, AGMs on 1 set of pylons, gains AA munitions on all pylons
- Z-95 gets SDBs, ACE 9xs on 1 set of pylons
- R2, R4 & R5 textures (off white)
- Galaar AI bugfixes
- TL-50 textures & sounds
- Bean custom (removed unnecessary rvmats)
- Hid [O] items from arsenal
- Undersuits now glow more in thermals
- Attempt to make Amban kills properly track
- Fixed Hutt Cartel Z-98 being weird
- Fixed bacta darts not bacta'ing

Update: 24 Feb @ 3:46pm

# Patch Notes
### Added
- E-5 Blaster Rifle

### Changed
- Valken tx
- DL-44 model, tx & sounds
- Ema custom
- Can now reload wrist rocket while moving
- Beroya dual holster light now has different holster dimensions, experimenting before putting on others
- Westar pistol memory lod
- Dal'verd helmet distant lod normals
- Sabine helmet distant lod normals
- Niteowl helmet distant lod normals
- Classic helmet distant lod normals

Update: 20 Feb @ 5:51pm

# Patch Notes
### Added
- nothing

### Changed
- sum scopes
- EE-3B reload anim slightly
- ETA-2 canopy now has glass on the inside when viewing from outside
- Fixed invisible R4 on Z-98
- Stopped invisible astromech heads shooting off
- Redid E-851 textures
- Redid NN-14 barrel
- Dare custom

Update: 19 Feb @ 6:44pm

Update: 17 Feb @ 4:05pm

# Patch Notes

### Added
- EE3B Blaster Carbine

### Changed
- misc fixes

### Removed
- Shobin's Sanity