Crusader Kings III

Crusader Kings III

Travel the Distance
Mostrando 41-50 de 52 aportaciones
< 1  2  3  4  5  6 >
Actualización: 11 JUL 2022 a las 4:42 a. m.

-improved mod compatibility

Actualización: 21 JUN 2022 a las 1:35 p. m.

-Updated for 1.6.1

Actualización: 5 JUN 2022 a las 8:39 p. m.

-Tweak play date travel time
-Adjusted AI distance modifiers
-Invite to Feast Interaction now uses distance modifiers
-Fixed Missing Marriage Distance Acceptance Modifiers

Actualización: 4 JUN 2022 a las 1:19 a. m.

-updated for 1.6
-updated to stay compatible with the Celebrate Crimes Mod and my new Adoption Options Mod

Actualización: 8 ABR 2022 a las 11:00 a. m.

-fixed travel events not firing for feast and playdates
-made shorter distances have a chance of firing a travel event (and very long distances have a chance of firing up to 3 travel events)

Actualización: 1 ABR 2022 a las 4:11 p. m.

-integrate some changes to feast/playdate events by Paradox

Actualización: 17 MAR 2022 a las 6:41 p. m.

-Fixed a compatibility problem with Celebrate Crimes

Actualización: 2 MAR 2022 a las 4:43 a. m.

-Compatibility update with Celebrate Crimes
-Fixed an error with finding a proper location for characters with no capital province

Actualización: 9 FEB 2022 a las 10:43 a. m.

-Chinese translation (thanks to CN_LZY)

Actualización: 8 FEB 2022 a las 10:44 a. m.

-updated for 1.5
-improved compatibility with mods that change the feast/playdate on_action file
-improved compatibility with mods that change the map
-improved the mod's ability to determine if there is a sea between two locations
-added distance modifiers and AI logic to the learn language and steal back artefact schemes