Teardown
Basilisco V2
19개 중 1~10개 표시 중
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업데이트: 2023년 6월 15일 @ 오후 2시 58분

My desperate attempts to optimize this thing (plays like hell on shadowvolumes)

ADDED:
- "Active Protection System" to upgun version, when active it is invincible.
- Flares that it deploys when taking enough damage.

CHANGED:
- Compounded shapes to reduce shape count.
- Body health system reworked to use the voxel count of body shapes rather than light voxels.
- Head health indicators changed from light voxels to sprites to reduce shape count.

업데이트: 2023년 3월 5일 @ 오후 12시 47분

Back at it again.

ADDED:
- Explosive rope for armoured variant, get out of the way!
- Instakill superlaser weapon, will end your game if it kills you.

CHANGED:
- Spawned weapons somewhat reworked for optimization purposes.
- Weapon colour code, now picks colour off of the weapon launching shape.
- Armour system reworked so each body unit has an "armour" value and the armour plates themselves have their own healthbar, requiring either weapons that use Dima's destructible bot framework or explosives to damage. Once armour is destroyed, body can be destroyed normally.
- Upgunned variant has faster firing autocannon.
- Aesthetic alterations such as bulldozer blade for armoured variant.
- Optimized AI code for my own benefit as a developer.

업데이트: 2022년 11월 13일 @ 오후 2시 55분

I return from a long hiatus to update this mod, the big thing here is changing how the patrol flight AI works.

ADDED:
- Spawned voxel attacks, including cruise missiles, and Truxterminator dive bomb.

CHANGED:
- Patrol flight path, Basilisco AI lays a path track with multiple nodes over its targetPos to fly over, changing targetPos and creating a new path at the end of each track.
- Blindfired multimissiles now aim directly at targetPos rather than a wide area around it.
- Improved particle system for wing thrusters, destroying thrusters will reduce amount of particles thrown.

REMOVED:
- Ropes, didn't find them satisfactory.

업데이트: 2022년 5월 20일 @ 오후 7시 23분

업데이트: 2022년 5월 20일 @ 오후 12시 40분

업데이트: 2022년 5월 20일 @ 오전 12시 11분

CHANGED:
- Optimized height raycasting lua.
- Nuke kill message changed to reflect that it only sends you back to menu now.

업데이트: 2022년 5월 15일 @ 오후 2시 45분

CHANGED:
- Optimized lua code regarding compatitbility with Dima's destructible bot framework.

업데이트: 2022년 5월 12일 @ 오전 12시 06분

업데이트: 2022년 5월 11일 @ 오후 9시 45분

optimizations :)

업데이트: 2022년 5월 11일 @ 오후 8시 30분