Imperator: Rome

Imperator: Rome

Simple I:R Timeline Extender
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Update: 20 Mar, 2022 @ 12:37pm

Changelog — Simple I:R Timeline Extender version 0.9.7

*German localization complete! Thanks to Google and Bing for the help. :)
*some more corrections to English and French localization

*added created Manichaean treasure: Arzhang, Book of Pictures; to te_manichees.2
-modifier local_nobles_output = 0.15

*added new minor events for creating Christian or Manichaean characters if a player's country has at least 20% Christian or 5% Manichaean pops, respectively
-te_christianity.99
+different description trigger for countries with religion = judaism
-te_manichees.3
-only for players and does not trigger for the AI
-will not trigger again if the newly created character is alive in that country

*edited on_activate effects for some christianity deities
-added temple_renovations modifier to st_nathanael_bartholomew on_activate
+moved free province investment to deified ruler effect
+moved civic_tech addition to deified ruler effect for st_james_zebedee
-added new Embellished Cathedral temporary modifier for capital_scope for st_peter
+moved civic tech addition to deified ruler effect
-edited st_peter stability effect to check for limit < 40, multiply = 2, min = 2 and max = 20
-edited st_mary stability effect to check for limit < 25
-changed st_andrew on_activate effect from add_stability = 10 to add_greater_stability_effect = yes

*moved l6_christian.3–5 events to event queue
-changed to minor_country_event type
-fewer repetitive popups [especially for players with provinces in Syria, Palestine or Lower Egypt regions]
*edited l6_christian.5 to select province using scope:l6_christian_5_target

*switched relic modifiers for treasure_james_zebedee_relics and treasure_blessed_mary_hair
-edited treasure_james_zebedee_relics to local_pop_conversion_speed_modifier = 0.3
*changed treasure_mark_relics modifier from local_population_capacity = 4 to local_citizen_output = 0.15
*doubled treasure_st_joseph_cloak local_monthly_food_modifier from 0.1 to 0.2
*increased treasure_matthew_levi_relics local_tax_modifier from 0.2 to 0.25
*increased treasure_nathanael_bartholomew_relics local_research_points_modifier from 0.1 to 0.15
*increased treasure_andrew_cross modifier local_defensive from 0.2 to 0.25
*increased treasure_paul_epistle modifier local_happiness_for_same_religion_modifier from 0.1 to 0.15

*added negative local civilization value to Antonine (-20) and Cyprian (-30) plague modifiers
-actual civ value drops slowly over time as plague continues in that city
*added local unrest to Antonine (20) and Cyprian (30) plague modifiers

*added negative global_capital_trade_routes to population decline modifiers:
-occident -4
-orient -2
-central -3
*added negative global_population_capacity_modifier values for orient (-0.2), occident (-0.4) and central (-0.3) population decline modifiers

######
TO DO:
!More testing
!Look for any new create_country issues in game logs
?More germanic tribes migration events — possible submod

Update: 2 Mar, 2022 @ 6:28pm

Changelog v0.9.6

*l6_christian.5 now includes already christian pops when dividing population for conversion targets
-conversion should be somewhat more gradual

*corrected on_action trigger for te_custom_on_action_yearly_country_migrations from num_of_cities > 1 to num_of_cities >= 1
-settled tribes with only 1 city should now take decision to become migratory if they meet the conditions

*Splitting the Roman Empire now sets the country heritage for the junior pars to roman_heritage

*substituted dominant province culture groups for the specific culture lists in te_judaism.3
-now includes carthaginian, phoenician and hebrew

*added negative global_monthly_civilization amounts to all late antiquity pop decline modifiers
*added negative global_commerce_modifier amounts to all late antiquity pop decline modifiers
*changed triggers for late antiquity pop decline modifiers so they remove from, and do not add to, countries with num_of_cities < 2
*adjusted negative amounts for pop growth for all modifiers
-balancing with civ decay
*adjusted triggers for orient pop decline modifier to avoid tags with capital_scope = { is_in_pars_occidentalis = yes }
*changed trigger date for occident late antiquity decline modifier to 1104/351

*added negative commerce_value amounts to Antonine and Cyprian plague modifiers
*added negative state_commerce_value amounts to Antonine and Cyprian plague modifiers

*adjusted trigger for te_christianity.71 from p:1 = { is_capital = yes } to p:1 = { owner = root }
-event will trigger for either tag = ROM or if current_ruler = { has_culture_group = latin }
-either Rome may move their capital or another major Latin culture country might conquer Rome
*adjusted ai_constantinople decision from capital_scope = { this = p:1 } to owns = 1
-AI Rome may have moved their capital!
+very rare but possible

Update: 12 Feb, 2022 @ 11:33am

Changelog v0.9.5

*changed file name of integrated_culture_decisions to integrated_culture_decisions_te and included only city_self_rule decisions changes so it doesn't overwrite the entire base game file
-better compatibility with Invictus and Cultural Conflation mods

*copied new tags to countries.txt for compatibility with new version (1.3) of Invictus released February 10, 2022

*Added country modifier late_antiquity_pop_decline_occident that decreases population growth by -0.44%
-this will empty provinces faster and should open up more land for migrating tribes to move into western Europe
*Added country modifier late_antiquity_pop_decline_orient that decreases population by -0.22%
-should slow population growth without creating empty pockets that move tribes farther east
*Edited te_plagues.3[0] and te_plagues.31 to replace late_antiquity_pop_decline[_central] modifier with late_antiquity_pop_decline_occident around 1128 AUC / 375 CE
*Added te_plagues.32–35 hidden events that adds late_antiquity_pop_decline_occident and late_antiquity_pop_decline_orient to countries depending if they have provinces in_pars_occidentalis_trigger = yes/no
-this should replace the -0.33% late_antiquity_pop_decline[_central] modifier with the more severe -0.44% late_antiquity_pop_decline_occident modifier in western Europe late in the timeline

*Adjusted trigger for te_christianity.71 to check current_ruler is_adult = yes

Update: 6 Feb, 2022 @ 6:33pm

Changelog v0.9.4

*Re-named \setup\countries countries.txt file to te_countries.txt and included only the additional IRCK3 tags for WRE and ERE
*Copied tags for Barbaricum and Invictus into countries.txt
-this should avoid overwriting issues in load order for compatibility

*Allowed decision to split Roman dictatorship if it owns at least 1200 cities (twice as many as required for an imperium (600))
-can "skip" empire requirement to be popular (90)

*AI Rome should not move its capital to Byzantium if it is currently at war (checks for war = no)

*Adjusted IRCK3 split empire decision to check for technology level in other half of empire
-for Invictus, was adding technology even though the new country had the same tech level
-changed tech addition to 5000 for ERE and 3000 for WRE
*Edited scripted IRCK3 trigger is_in_pars_occidentalis_trigger to try to exclude Invictus' macedonia_region and galatia_region
-Invictus reworked the map and these regions were sometimes alternately added to WRE in the IRCK3 decision to split the Roman Empire
*Corrected path to setup/countries folder for ERE and WRE in countries.txt file
*Added condition for at least 100 eastern provinces to allow the decision

*Edited triggers for te_christianity.97 and 98 to check if the dominant_province_religion = christianity and the date is less than 1066.2.2 to slow the pop conversions somewhat

*Increased late_antiquity_pop_decline modifier slightly to -0.33%
*Edited trigger for te_plagues.3 and te_plagues.31 to remove late_antiquity_pop_decline modifier from the Eastern Roman Empire (if its capital is Byzantium)
*Adjusted triggers for te_plagues.3 and te_plagues.31 so that after 1148 AUC / 395 CE they do not add the modifier to, and remove the modifier from, countries that are neither in_pars_occidentalis_trigger = yes nor an AI of empire size (num_of_cities >= 600) with its capital_scope in province_id = 4440 (Pataliputra)

*Added is_alive = yes checks to te_rel_flavor events for random_character loyalty
*Added exists = scope:xian_character check for te_rel_flavor.1 option to clean up tooltip
*Edited character traits added and removed for te_rel_flavor events
-characters that have the tolerant trait already and choose to leave Christians alone will not see the events to destroy christian communities again
*Added alternate descriptions to te_rel_flavor events for Judea, Samaria or countries with religion = judaism
-should reflect their different views on religion
*Adjusted trigger for te_rel_flavor events so they do not fire for countries with religion = manichaeism

*Added trigger checks for any_pops_in_province that have neither christianity nor judaism for te_judaism.3 and te_judaism.4 events
-event should not fire if it doesn't convert any pops

*Added ISR tag to te_judaism.2 and te_rel_flavor event triggers
-for better Invictus compatibility

*Added imperial_cult government type to IRCK3 decision to split the Roman Empire

*te_christianity events that add churches to provinces now remove the early_christian_community modifier after adding early_christian_church

Update: 23 Jan, 2022 @ 10:41am

Uploaded Simple I:R Timeline Extender v0.9.3 to Steam