Europa Universalis IV

Europa Universalis IV

Yngling's Historic Cultures Fix
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Opdatering: 6. feb. kl. 0:00

A minor patch to Scythia Update below

Opdatering: 5. feb. kl. 23:51

SCYTHIA UPDATE

After a great deal of testing I finally have this very ambitious update finished. I want to thank Kowalski, who a while ago asked me if something like this would be possible to add. So here it is!

All new mission tree for Scythia!
(future updates will expand Armenia's missions, add one to Assyria, add ideas for Assyria and the other added nations on here)

New Ideas for Scythia added!

These missions do not reward prestige, but instead swap cultures for you to ancient ones, allowing you to restore the Scythic peoples to Central Asia as you conquer!
Although these will not switch all, just some, the player is responsible for switching others and expanding it further.

This includes one which allows you to form an Eranian culture uniting East & Western Iranian Peoples, and restoring some of their provinces cultures, unlike the Scythian missions, this includes some conversions.

New descision for Eranshahr allowing you to form the same Eranian culture, but be warned, it requires ALOT of provinces to do this.

Eranshahr has a new name list (it was weird getting rulers named Muhammad as a Zoroastrian, so I have fixed the entire list).

The Eranian cultures all lack loan-word names from Turkic, Mongolic, & Semitic languages!

Some new names added to Scythic & Iranian cultures. This is substantial for a few that had name lists which were far too short. I also cleaned up some other name lists, where the developers left alot of duplicated names.

Some cultures moved around for better map-colour in game.

(One potential issue is that even though Iranian & Scythic cultures merge, nations do not automatically adopt the new culture except those taking the decision, while they are likely to accept the newly dominant culture it will not be done for them, this should not be an issue however, as it's likely you own most all of the culture group before it's an option aside from Baluchistan in the Scythian mission, which is largely not required, but since you get claims there, it's unlikely they'll last long enough for this to be an issue. You could choose to think of it as de-Islamised vs the last bastions of the more Islamic oriented Iranians)

(another, albeit minor issue is that you will automatically get parsi_new accepted from the Eranian group if you complete the Scythian version of the Zoroastrian Persian mission- City of Daman, granted this is unlikely to be an issue as you will eventually create Parsi_new again when you unite Iranian & Scythic, likely this will never be noticed, as you're unlikely to conquer Daman before Persia anyway.)

Opdatering: 2. feb. kl. 16:10

Scythia Update!

Includes a Scythian flag design I made myself from a gold image of a Scythian rider.

Added new Scythian Nation (Localisation for French, German, Spanish country name & decision included).

Scythia can be formed by any Scythian (Eastern Iranian) primary culture nation except Afganistan.

Nations with primary culture Pashtun & Pamir can now also form the Mughals (including previous allowed cultures & restrictions still in place).

Nations with primary culture Pashtun, Pamir, Bactrian, Sogdian, & Chorasmian can now also form Persia (including previous allowed cultures & restrictions still in place).

Scythia does not yet have unique ideas or missions, but does have historical names and techs the ai will pick.

Scythia does not require admin 10 (as Persia does not either), but Scythia is challenging to form as the only non-custom nation able to do so at the present time is releasable Ossetia. Scythia is however, rewarding as the nation will be granted an enormous amount of permanent claims. See photo of these claims and the required provinces (shown as owned cores) for more details. These claims include both a large swath of the steppes the Scythians once dominated, the Dagestan, Shrivan, & Merv regions they contested with Iran, and some historical spots Scythians have settled or had seats of their power (see the claims in Western Iran, India, & Hungary for example).

Some new Parsi names have been added.

Some new Iranian & Scythian localised province names have been added.

Ossetia & Georgia are now historic rivals, to reflect the disputed territory they both have cores on.

Opdatering: 1. feb. kl. 22:27

Assyrian province names now apply to all Euphratean cultures, although this may change in the future when I add more province names.

Also I tidied up the mod's description

Opdatering: 1. feb. kl. 22:05

-General Changes-

Pamir & Pashtun have been moved to Scythian which is a stand-in for Western Iranian languages.

Chorasmian has been moved back to the Scythian group as well.

2 provinces have been switched to Kazakh to reflect the Qarakalpak culture, which is a fusion of Kazakh & Nogai, but is a little closer to Kazakh.

I also added some new Armenian dynasty names and some new names to the Ossetian & Scythian name pools.

Development of a few provinces were slightly increased in Central Asian cities in the Kazakh area to reflect their capital status.

Marv's development has been lowered.

Bug fix for Madagascar, sorry about that if anyone noticed no culture there, it is fixed as of now.



-Province Names Update-

Assyrian, Armenian, Georgian, Scythian, & Iranian.

Assyrian uses Assyrian names for many provinces, when none are applicable they use some Armenian names and Greek names in much of Greece & Anatolia

Armenia uses Armenian names for many provinces, when none apply they use Assyrian & Greek names for some provinces

Georgian is the same as above, but uses Georgian names instead of Armenian when applicable

Iranian & Scythian use many of the same names, with a few exceptions. I have tried to find the old names and spellings for many places, but there are some names I have constructed based on the history of the province's Scythians & Iranians. Consider these few odd names to be easter eggs for gameplay flavour. Sometimes we don't know what the ancient peoples called certain places, so in some cases I have made names using words in Persian, Old Persian, Avestan, & Sogdian. I did not do this with Assyrian, Armenian, or Georgian however.

Also I added one Arabic place name for Kayseri since it has an Arabic name variation.


-Old Culture Update 2-

(Again these changes have no effect in game at this time, they are pre-requisite changes I have to make)

Qeltu is replaced by South Iraqi Arabic in 1260 following the destruction of Baghdad in 1258

Some Oghuz Yabgu lands switched to Kazakh from Turkmeni prior to the game start, I have made this the case in the areas where they had their largest settlements

Marv switches to Turkmeni following Genghis Khan's destruction of it

Ganja switches from Mazandarani in c.1150 after continued Turcoman rule

Opdatering: 1. feb. kl. 15:14

Small patch to Old Culture Update 1

Opdatering: 1. feb. kl. 15:03

Old Culture Update 1

As of now you can't convert these provinces to original culture, but I am planning on making this possible normally or via missions, as of now you can see that they adopted the current culture in the province history. That said I have to do this in order to do the missions and converting abilities, so this update is a precursor to my planned implementation of this.

Several provinces now have dates in which the culture flipped (prior to 1444) this allows owners to switch the culture back to the "original culture" of said province. I have made a limit to these old culture updates (for the moment) being that roughly the provinces have to have switched to the 1444 culture within the last 500 years. I have made an exception in the Aramaic speaking Levantine coast, as a firm date on when it switched is unclear, but probably circa 850 as well as with Vaermland where I had already made this exception prior to this update.

The theme of this update was the North Levant, Armenia, & Anatolia

as such provinces with Assyrian, Babylonian (in Rakka, reflecting the Aramaic speaking Christians there prior to Timur's conquest around the region and other de-populations), Aramaic (Reflecting Western Aramaic speakers), Armenians, & Greeks (including Cappadocian & Pontic).

I have in the culture files done my best to approximate when they switched (for example Sivas became Turcoman closer to 1100, while Aydin would not until 1401 with Timur. You will not see this in game, but I felt it was more accurate if this mod is ever used in an extended timeline or otherwise.

More of these updates to come after some testing


Other changes

New Pamir Culture (which I will put in the game in the next Old Culture Update)
Chorasmian moved to the Iranian group
New names for some Turkic cultures as well as Kipchak & Altaic

Opdatering: 30. jan. kl. 23:01

Added some more German surnames and changed the mod description

Opdatering: 30. jan. kl. 22:14

Merged my added Cappadocian Greek with the one Paradox added to the game, removing any redundancy related bugs where the Paradox one would be called No_Culture

Opdatering: 30. jan. kl. 16:00

Fixed the New Zhuang culture, no more potential culture problems are present at this point now

Added some Scythian names (in preparation for a coming update to this mod)