Left 4 Dead 2

Left 4 Dead 2

Jiggly Suit Nick
Näytetään 1–10 / 11
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Päivitys: 12.8.2024 klo 21.48
tekijältä Despair

-adjusted helpers on jacket and sleeves

Päivitys: 25.10.2023 klo 10.54
tekijältä Despair

-changed jigglebones to match suited louis jigglebones

Päivitys: 18.7.2023 klo 6.34

-tweaked the jigglebone parameters
-removed the jiggly hair cards
-removed the jacketless nick cap that was showing as a missing texture (again)

Päivitys: 21.3.2022 klo 20.14

-removed horrible looking cap on top of pants that should have only existed on the Jacketless Nick model

Päivitys: 17.3.2022 klo 4.32

-changed jigglebone type to rigid from flexible
-applied the OG model cull to all LOD groups, same fix as with Jacketless Nick.
-adjusted holster jiggle to match Zoey's holster jiggle.

Päivitys: 31.1.2022 klo 1.51

-undid dmxeyelids, reverted to og vta based eyelids (there were no equivelent dmx morphs for the vta eyelid shapes)

Päivitys: 17.1.2022 klo 22.41

-restored jiggly attachments

Päivitys: 13.1.2022 klo 20.42

-restored wrinkles

Päivitys: 2.1.2022 klo 4.17

-added additional wrist and ulna helper triggers for Idle_Calm_Guitar (+ 88th Frame) and Idle_Standing_Guitar
-fixed missing faces on interior of jacket sleeves (bet nobody noticed again :alyx:)
-reduced desired angle on lower back jacket helpers (should fix back of jacket clipping into body during incap getup animations)
-tweaked rigging on left hand, removed all ulna influence, and removed wrist influence on lower palm

Päivitys: 31.12.2021 klo 18.30

-restored original UV layout for jacket and undershirt
-removed restored faces to undershirt
-fixed instances of being able to see through backfaces when undershirt and jacket underside move apart from each other.
-fixed missing helper bones for defined helpers
-adjusted hair jiggles to be more subtle
-added triggers to lower lb and rb jacket helpers so the jacket follows backward and forward movement of the legs better.
-adjusted lower lf and rf jacket helpers so the jacket will clip less on the legs during more stanced animations (this is caused by the jigglebones being so heavy and having a high enough max constraint on the jigglebones that they're allowed to come in towards Nick)
-fixed missing buttons on jacket sleeves (bet you didn't even realise they were gone :alyx:)