Don't Starve Together

Don't Starve Together

Smashup - arena de combate
Mostrando 21-30 de 46 aportaciones
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Actualización: 22 ENE 2022 a las 12:08 p. m.

-More hotfixes for small bugs caused by unfinished features implimented in the last hotfix

Actualización: 22 ENE 2022 a las 11:33 a. m.

-Select screen crash hotfix

Actualización: 21 ENE 2022 a las 8:12 p. m.

--Fixed a bug with the end game menu not appearing if hosting a server with caves.
--Greatly increased the endlag on maxwell's recall move

Actualización: 20 ENE 2022 a las 3:44 p. m.

-Quick hotfix for a bug where selecting wickerbottom crashes the game. woops
-Some unfinished menu reworks are part of this change as well. The weird buttons are temporary

Actualización: 18 ENE 2022 a las 7:53 p. m.

--Spiders are a bit smarter about how they approach against projectiles and rapid jabs and how they get up from ledges
--Spiders are more likely to throw grabbed players towards the nearest ledge
--Added respawn invulnerability. You get one second, and that's it.
--Charlie's attacks instantly break shields, and now ignore intangibility and invulnerability
--Wilson's n-special doesn't get armor if uncharged
--Oh my god I actually fixed that 5 year old super-fastfalling bug
--Maxwell's n-special no longer hits teammates
--Reworked Maxwell's recall feature to work as a single move that activates a status, not by holding the button.
--Replaced the "spectator" prefab with "spectator2" to fix wierd visual clothing bugs related to The Forge, somehow.
--Fixed the UI layout to be less hideous with combined hud mod enabled
--Added an experimental "spectate-only" mode to the main menu that automatically chooses spectator for you.

Actualización: 16 ENE 2022 a las 8:00 p. m.

--AI Overhaul
--Low level spiders no longer stop to ponder about why they don't know how to shield in the middle of battle. They will always quickly choose a new attack.
--Spiders are no longer overly-dedicated to using certain moves once they've decided to use that move
--Spiders should be less likely to fumble punishing after a dodge roll
--Spiders have remembered how to dodge out of juggling combos
--Spiders don't stand there in confusion after dropping shield to try and decide how to attack
--*More fixes to prevent weird slipping past ledges without grabbing
--Fixed a weird grabbing launch bug when getting grabbed during a very specific frame of your jump animation
--*Fixed some grab release bugs, and throw release bugs
--Balance changes to the spider warrior:
--Reduced the recovery distance of side-special and decreased the priority
--Reduced the startup and endlag of the projectile, and increased it's damage
--up-special auto-snaps to the ledge during the beginning of the launch
--Added 2 frames of armor to the startup of the taunt animation because lol why not

Actualización: 14 ENE 2022 a las 7:40 p. m.

-MAJOR Controller optimizations PART 3! Controllers should hopefully feel much better online.
-Keyboard controls also optimized for slightly less input lag online.
-Input buffer now correctly recognizes smash attacks buffered in the opposite direction and turns around accordingly
-Woodie's fsmash links into the 3rd hit more consistently.
-Adjusted chat box sizes.
-Decreased likelyhood of server owners loading into a server with no menu buttons.
-OK SO... Walk speeds and run speeds have been identical this while time. that was a bug.
-Reverted walk speeds back to what they should be. These values may change. Let me know your feedback.
-Dashing now has no startup acceleration and just starts at full speed.

Actualización: 13 ENE 2022 a las 2:53 p. m.

--Greatly improved controller performance
--*Added the option to set c-stick to tilts. configurable in the custom controls mod settings
--Swapped controller default controls for attack and special attack
--Updated the controls with a new set of controller alt keys
--Cleaned up some of the unused stategraph script

Actualización: 12 ENE 2022 a las 9:06 p. m.

-MAJOR Controller optimizations part 1
-New skin selection on the select screen

Actualización: 11 ENE 2022 a las 8:00 p. m.

--Hitting a frozen enemy with an ice staff projectile no longer unfreezes them
--Being frozen now lowers your falling speed
--Set a zoom limit to the camera
--Lowered the chat box to take up less of the fighting space
--Increased the left and right blast zone edges
--Fixed wickerbottom's tentacle sometimes lasting forever
--fixed Wes's reflector sometimes not reflecting certain projectiles for the full duration
--Wes's Down-b can stall in the air for longer
--Wickerbottom and Maxwell can b-reverse their n-specials
--increased endlag on woodie's grounded up-special
--Increased the speed of Wilson's boomerang and reduced the endlag