Don't Starve Together

Don't Starve Together

Smashup
Zobrazuje se 31–40 z 46 položek
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Aktualizace: 9. led. 2022 v 19.41

--The "/" key no longer opens chat because people keep accidentally pressing it.
--Hitting the honey ham no longer prevents you from eating it.
--Fixed some of the grab glitches caused by grabbing at odd ranges or high speeds
--Reduced the glitchiness letting go of a ledge immediately after grabbing it
--Fixed wickerbottom's tentacles sometimes just ignoring enemies, hopefully for real this time
--Applied the controller fix from keyboard movement that should prevent controller users from being forceably walked off the edge
--Added a failsafe to prevent players from violently vibrating out of control if charging state skips the onexit task
--Fixed being able to slip into that little area underneath the stage
--Charlie does even more block damage
--Increased the queen's health to 350

-- Wilson:
--Charging n-special past stage 2 can deal between 0-8 damage to yourself on exploding, depending on how long the potion was charged
--Increased the active frames on u-special sweetspot if used from the ground
--Increased the knockback of u-air

--Woodie
--Increased the hitbox size and startup speed of woodie's n-air and u-smash
--Increased hitbox size of dash-attack, f-tilt, and d-tilt
--Increased the endlag on axe-throw
--Axe throw no longer whiffs on point-blank targets or close range spiders
--Grounded up-special greatly reduces in power after the first few frames

--Wickerbottom
--Meteor book and tentacle book: If used in the air, wicker air-stalls until the book is closed
--Ice-staff attack: If used in the air, the projectile has a sharper downward angle
--Reduced the landing lag on Wickerbottom's d-air
--Increased the hitbox size on b-air
--The hitboxes on b-air, u-air, and u-tilt are now disjointed
--Getting hit by an ice staff projectile near the ledge will no longer bump you over the ledge

-- Maxwell:
--Decreased landing lag on b-air
--The final hit of n-special has a larger hitbox to prevent it from whiffing light characters like spiders

--Wes
--u-tilt has a larger hitbox and can now hit prone targets
--Greatly increased the hitbox size of up-special, and tweaked the animation a bit.
--Up-special's knockback values have been redone, giving it low base knockback and high growth. (This makes it harder to kill targets at low percents but easier to kill at high percents)
--Wes's fall speed is reduced during his bicycle kick animation
--Wes's down-special has a lower launch angle when used in the air. (rip tod)

Aktualizace: 6. led. 2022 v 20.31

--Added a failsafe crash prevention for the ocasionaly late clank fx spawner
--Fixed the controls text displaying the wrong keys

Aktualizace: 6. led. 2022 v 16.11

--Maxwell's shadow clone should hpefully stop brefily gaining color during certain animations
--Fixed a bug where the background and players would un-load for spectators and players out of lives. Wilson can no longer send you to the shadow realm
--Fixed a visual bug when maxwell grabs 2 players at once with a shadow hand, the other one would breifly teleport behind him
--Disabled world regrowth for real this time. No more random trees
--Added "spawnlight" tag to the portal to prevent spawnlights from being added when a player joins at dusk/night
--Made some major reforms to the hitbox code to improve the clanking mechanics

Aktualizace: 5. led. 2022 v 16.04

--Cleaned up some script related to maxwells clones
--Moved the function of playercontroller_1 to keydetector and scrapped playercontroller_1 entirely.
--Keydetector component now inits immediately. This should reduce some of the crashes on high stress servers

Aktualizace: 4. led. 2022 v 19.38

--Small tweaks to spawn layout
--Tier2 wave1 no longer spawns you directly on top of a spider warrior
--The playable spider warrior can no longer air-block too
--Display the correct number of lives on round start
--*Made some small cleanups that may or may not improve performance online. maybe.

Aktualizace: 3. led. 2022 v 18.45

--Removed the bedazzle on the queen
--*Hopefully reduced the frequency of getting stuck in grab animations
--Silent KOs are now actually silent and don't play the bell (mostly for horde mode)
--Multiple wilsons joining lobby mode should show up with different skins now
--Stage generation should now disable resource regrowth (existing worlds will need to be regenerated)
--Spiders should no longer be able to block mid-air
--Made some slight tweaks to the AI brain for the formula that chooses it's attacks
--Hopefully fixed a crash caused by spiders being too afraid to do anything at all
--Non-admins can no longer click the "Start Game" button when server game-mode configuration is set to "Admin's Choice"
--When assigning skins, if all skins are already in use, a random one will be assigned instead of always choosing the last one
--Fixed some crashes caused by players joining the server right as certain events happen
--Made an attempt to separate the spectator anims from the actual in-game character "spectator"
--Adjusted the hud display in an attempt to fix some of the overlapping issues

Aktualizace: 2. led. 2022 v 23.02

--oops I forgot to turn trailer mode off

Aktualizace: 2. led. 2022 v 22.54

--Fixed a crash caused by nightmare creatures wandering onto stage at low sanity
--Added more context to the Control menu

Aktualizace: 2. led. 2022 v 15.43

--Fixed some inconsistent clank behaviors in general
--Wes's reflector no longer clanks with normals (This was definitely not supposed to be a thing)
--Wes's reflector reflects wilson's throwable potions correctly
--Wilsons throwable potions now explode when clanked instead of magically vanishing
--The sweetspot on woodies fspecial is more consistent to land, and no longer gets eaten by the sourspot
--Added a sourspot to the beginning of Wes's fsmash so that it no longer whiffs enemies right in front of him

Aktualizace: 1. led. 2022 v 19.54

--GREATLY increased mod priority to hopefully decrease the likelyhood of unrelated client mods from crashing the game
--fixed some crashes caused by AI goofs
--Added "force direction" to a few tilts to fix some wonky reversed launch angles
--*Fixed calculation bug that added WAY too much blockstun to certain heavy attacks (woodies axe throw, meteor, queen, etc)
--Fixed wickerbottom's tentacles ignoring some fighters to focus on specific ones
--Typing in a chat message should automatically stop any character movement
--small localization changes
--Fixed a rare crash related to AI brain stuff
--Fixed controller cstick not registering retreating bairs correctly