Rivals of Aether

Rivals of Aether

Lilac the Dragon Girl (Remastered)
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Update: 13 Apr, 2022 @ 12:12pm

v2.16

Recoded update files to make the entire code cleaner and improve performance.
Redid the way the Final Smash generates effects for maximum zoom zoom.
Changed the collision for USpecial so that the spring isn't caught in the stage
Massively overhauled the AI for high level CPUs with improved combo logic and a new prediction system to choose attacks. AI can now attempt to dive kick off stage to spike opponents off screen.

Update: 10 Apr, 2022 @ 9:09am

v2.16

Small patch... just to change the colour of the Boost Breaker, nothing else

Update: 9 Apr, 2022 @ 5:18pm

v2.14

BALANCE PATCH

NERFS:

Dair Damage 7 -> 5
Dair Landing Lag 4-> 5
Aerial Cyclone/Neutral Air final hit Damage 4-> 1
Grounded Cyclone/Dstrong Hits 1-3 Damage 2->1
Grounded Cyclone/Dstrong Endlag 0->6
Uair Vspeed -5 -> -.5 (It was way too easy to hit your opponent on a high platform from the bottom of the stage so I'm nerfing this move to make it less likely to happen)
Ustrong damage Hit 1 4->2 (While this is a strong it also give Lilac aerial momentum to combo into dive kick so the damage shouldn't be too great)
Ground Friction .5 -> .35
UStrong Knockback Scaling Hit 1 and 2 .9 -> .7
DSpecial Shield Break Damage 7 -> 4
DSpecial Shield Break Knockback 6 -> 4

BUFFS:

Removed Parent Hitbox properties from Utilt so now it properly works as a combo tool
Utilt Knockback Scaling Hit 2 0->.6;

OTHER CHANGES:

Fair Angle 45 -> 361

There have also been some authenticity changes.

Instead of transitioning into fast dash by running for a bit, Lilac now instead goes into her top speed from a Dragon Dash, which if ending on the ground instantly transitions into a Dash.
USpecial has been reworked. Inspired by the Sanic mod as well as the way Sonic's spring works in Smash, the spring now stops on platforms and anyone can be launched into the air by it. This make her more Rivalsy by giving an element of stage control. You can boost into the spring and be launched out of it. There may be some bugs, I have tested for some and fixed a few but please let me know if you find any
Some sound effects have been changed.
Tweaked the AI a bit with the Level 9 AI advancing on combo paths.

Update: 6 Apr, 2022 @ 3:33pm

v2.13

Made a bunch of mechanical and minor sprite adjustments to Dragon Boost/FSpecial

- It was not possible to hit opponents with the Boost Breaker after cancelling the Dragon Boost, this has now been fixed.
- Due to a naming oversight when creating the new sprites, Lilac flying diagonally downwards used the old Version 1 sprite instead of the new one, this has now been fixed.
- Further to that, the position of Lilac's hair tendrils and the blue and purple boost effect have been adjusted for all three directions
- Due to a major oversight, there was no hurt sprite for the move in flight, it was using a hurtbox that didn't match up with the body of the sprite. Three new hurt sprites have been created in order to fix that
- Reversed the previous change on Angle Flipper to FSpecial, it is now back to 0. The change didn't really benefit the move and could knock you backwards which didn't match with the sheer forward momentum being carried.

Also made a few adjustments to Alts

- Added eye colour to the palette swaps, this means that alts can now have different eye colours than normal to make them look a bit more like the characters they are meant to be referencing.
- Changed the Red outfit for an orange outfit, this is because the red outfit looked too similar to the Amy Rose alt and in the prototype unused alts there is an orange outfit but no red outfit.
- The offscreen Lilac stare sprite has finally been de-mixeled.

Finally, made another adjustment to the preview page to add some stars to the new space background.

Update: 4 Apr, 2022 @ 5:45pm

v2.12

Went over the character Portrait, using the Carol portrait as a guideline to enhance the look of it overall and remove the remaining JPG colour schemes from it in order to enhance it overal. Steam preview has also been changed along with character select and results screen.

This has to be a record for most amount of times that the preview image has been changed on one Workshop character!

Update: 4 Apr, 2022 @ 1:27pm

v2.11

Removed the debug text leftover from the previous version.

A glitch caused by implementing the ability to jump cancel up special to gain additional height saw Lilac's hair tendris disappear during the cyclone animation, this has now been fixed by reworking that particular code.

Tweaked the values for where effects can appear during Dragon Dash.

It is no longer possible to Dragon Dash immediately after wall jumping or wall teching out of a Dragon Dash.

Update: 4 Apr, 2022 @ 4:30am

v2.10

Fspecial Angle Flipper 0 -> 6

Last update messed up the sparkle effects from Dragon Dash, so fixed that and also changed the depth of each variant.
Hitbox comes out in the second frame of the boost now instead of the first.
Animation frames have been adjusted to ensure that she stays curled into a ball before the take off.

Update: 3 Apr, 2022 @ 4:28pm

v2.9

Fspecial Base Hitpause 8 -> 5
Air Dodge Active Frames 3 -> 4
Air Dodge Recovery Frames 3 -> 2

Recoded several parts of the character in order to optimise her for pure speed.
As a result many slowdown incuding effects like the Boost meter have been completely reworked
Reduced the intensity and spawning of Dragon Dash startup effects as well as the Blink Dash mechanic
It is now no longer possible to jump cancel during hitpause when using Dragon Dash/FSpecial.
This was causing weird glitches and allowing you to immediately spam another Dragon Dash with no cooldown.
It is now possible to Roll Forward or Backward during a parry
New alt based on Merga, the antagonist of Freedom Planet 2. This alt uses FP2 Lilac voices and victory theme

Update: 21 Mar, 2022 @ 7:07am

v2.8

With the release of Carol the Wildcat on Workshop, new voice lines have been added to Lilac for if she is hit by Carol or whether Carol dies in the same match as Lilac.

Shields have received another fixed after some code from the previous fix got missed out.

Update: 5 Mar, 2022 @ 7:55am

v2.7

Minor update just to make the Pokemon Stadium sprites a bit neater. Will look in the future to redo those sprites if someone is willing to contribute.