Rivals of Aether

Rivals of Aether

Lilac the Dragon Girl (Remastered)
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Actualización: 16 JUN 2022 a las 11:33

v2.34

Buffs:

Jab Damage 4-> 6
Jab Base Knockback 3 -> 6
Jab Knockback Scaling 0.25 -> 0.5

FSpecial Hitbox 2 (Boost Breaker)
Base Knockback 4 -> 7
Knockback Scaling 0.35 ->1

The Boost Breaker was causing potential KOs to become non KOs if hit, so I buffed Knockback scaling to the same as the Dragon Boost in order to guarantee KOs.

Changes:
Jab Angle Flipper -> 6
Jab Angle 361 -> 60

Added an icon to the HUD which shows whether you have a spring available for Up Special or not. Gray while the spring is not available.

Using Cyclone by pressing Special in the air as opposed to the double jump no longer gives you any upward vertical momentum.

Bug Fixes:

Jab no longer leads to Parry Stun, Jab Checks are now possible.

Bonus stuff:

Added Amber Plush compatibility
Added Agent N compatibility
Fixed Kirby's copy ability and updated it to be more in line with the current version of Cyclone, the special effects are now also properly applied and the way Kirby descends while using this move has been altered.

Actualización: 13 JUN 2022 a las 16:05

v2.33

Buffs

Dair Base Knockback 4 -> 5
Dair Knockback Scaling 0.25 -> 0.6

This has been done to improve off stage spikes, this has been tested on Zetterburn.

All hits aside from the last one on Dragon Cyclone, both Neutral Special Air and Down Strong, now have Angle Flipper 9 which... makes it behave more like a cyclone, where the opponent gets sucked into the attack before being launched.

AI has undergone some tweaks including shorthop combos and changes in ledge behavior.

Actualización: 13 JUN 2022 a las 8:32

v2.32

Base Stat overhaul (to reduce slippiness and make her speed more controllable, her stats are now more in line with Maypul but with that extra bit of speed)

walk_accel 1 -> .5
initial_dash_time 8-> 10
initial_dash_speed 5 -> 11
dash_stop_time 10 -> 6
dash_stop_percent .2-> .35
ground_friction .35 -> 1
waveland_time .02 -> .06

Actualización: 13 JUN 2022 a las 7:43

v2.31

More animation changes.

Rolls and Air dodges have had their animations enhanced with different animation frames for startup and endlag

The Final Smash's sparkles have been changed to bring them more in line with the new normal ones.

Actualización: 12 JUN 2022 a las 12:56

v2.30

Animation based patch along with a move rework.

Bair has undergone a complete rework. The main reason being that its animation sucked. Although I redrew it when I resprited Lilac, the thought didn't occur to me at the time to make a much smoother bair animation, so I have gone back to the drawing board completely for this one to redo this move. The move is still a backwards swipe with two hitboxes but it is now a super fast double kick and both hitboxes now come out at the same time as each other. The move is still the same length as before, just that the animation is a bit better now.

Altered the last frame of dtilt so that the hair more naturally falls into idle position.

There was a missing pixel in either Utilt or UStrong, this has now been fixed.

The last major change was to rework special effects on the Dragon Boost, the sparkles now rise upwards during the move, I did this because it is a lot closer to how the effect looks in Freedom Planet as opposed to the random static effect that was being generated before.

Actualización: 5 JUN 2022 a las 3:38

v2.29

Second patch in two days. This one is due to feedback that after recent nerfs she lacks kill power and is too slippy to control.

- Altered Air Max Speed and Max Jump speed to be more in line with Maypul, Dragon Boost still raises this stat until you hit the ground or cancel the extra momentum with Cyclone.

Dair Knockback 3 -> 4 (Felt that the scaling reduction it had received previously was enough, the Knockback reduction was overkill)
Fstrong Knockback Whatever it was before -> 8
Fstrong Knockback Scaling . 7 -> 1 (The Strongs lacked the appropriate knockback)
Ustrong Knockback (both hits) is now 8
Removed Knockback and hitpause scaling from the first hit of Ustrong
UStrong Knockback Scaling .7 -> 1.2
DStrong Knockback Scaling Final Hit .7 -> 1.1
Fspecial damage is up to 7 after befing nerfed too much in the previous patch
Fspecial Knockback 7-> 8
Fspecial Knockback Scaling 0.8 -> 1
Fspecial now has Hitpause Scaling

All other moves remain the same as before. Dair's easy spike is still fixed but it now serves as a handy kill confirm with the now boosted Up Strong.

Actualización: 4 JUN 2022 a las 17:48

v2.28

QoL changes to Dragon Boost, Bug fixes and nerfs

Added a direction arrow to the first Window of Dragon Boost so you can see where you're aiming, inspired by Samus' ShineSpark move.

Adjusted the position of the hurtboxes to properly align with the sprites when flying diagonally.

The damage for Dragon Boost's first hit has been reduced due to being a multi hit move, but this may be buffed again in the future, open to feedback on this one.


Other changes:

AI reaction time has been nerfed

For some reason the number of windows for UStrong was incorrectly listed in the script, this has now been changed.

Future patch will look to buff moves due to perhaps a dose of overnerfing before.

Actualización: 31 MAY 2022 a las 8:11

v2.27

The first few frames of Dair were creating readability issues as they were the same as Nair. Also after checking against original game footage I realise that I had misinterpreted the startup of what Dair should look like, so this has been changed.

Expanded Dialogue Buddy options to include many other Sonics.

Rewrote some code for optimisation reasons.

Actualización: 30 MAY 2022 a las 10:50

v2.26

Small patch just to add an additional DACUS trigger.

Actualización: 30 MAY 2022 a las 10:11

v2.25

Reworked the coding regarding sprite rotation with the Dragon Dash after learning that you can rotate the sprite itself during discussion about Samus' Shinespark. The same thing has been done with the Super Dragon Dash

Reworked the position of effects and hair tendrils following the integration of sprite rotation.

Due to a mistake the previous patch the integration of bonus effects from shields for the Dragon Dash was not locked behind a rune completely, this has now been fixed.

Updated the Level 9 AI to allow Lilac to DACUS.